◆ FIESTextureManager()
| IESAtlas::FIESTextureManager::FIESTextureManager |
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◆ ReleaseRHI()
| virtual void IESAtlas::FIESTextureManager::ReleaseRHI |
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inlinevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ AtlasTexture
◆ bHasPendingAdds
| bool IESAtlas::FIESTextureManager::bHasPendingAdds = false |
◆ bHasPendingRefreshes
| bool IESAtlas::FIESTextureManager::bHasPendingRefreshes = false |
◆ FreeSlices
◆ FreeSlots
◆ RequestedSliceCountWhenTextureAllocated
| uint32 IESAtlas::FIESTextureManager::RequestedSliceCountWhenTextureAllocated = 0 |
◆ Slots
The documentation for this struct was generated from the following file: