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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Classes | |
| struct | FAtlasSlot |
| class | FIESAtlasAddTextureCS |
| class | FIESAtlasAddTexturePS |
| class | FIESAtlasDebugInfoCS |
| struct | FIESTextureManager |
Functions | |
| IMPLEMENT_GLOBAL_SHADER (FIESAtlasDebugInfoCS, "/Engine/Private/IESAtlas.usf", "MainCS", SF_Compute) | |
| IMPLEMENT_GLOBAL_SHADER (FIESAtlasAddTextureCS, "/Engine/Private/IESAtlas.usf", "MainCS", SF_Compute) | |
| IMPLEMENT_GLOBAL_SHADER (FIESAtlasAddTexturePS, "/Engine/Private/IESAtlas.usf", "MainPS", SF_Pixel) | |
| uint32 | AddTexture (UTextureLightProfile *In) |
| void | RemoveTexture (uint32 InSlotIndex) |
| float | GetAtlasSlot (uint32 InSlotId) |
| void | UpdateAtlasTexture (FRDGBuilder &GraphBuilder, const FStaticShaderPlatform ShaderPlatform) |
| void | AddDebugPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef OutputTexture) |
| FRHITexture * | GetAtlasTexture () |
Variables | |
| TGlobalResource< FIESTextureManager > | GIESTextureManager |
| RENDERER_API void IESAtlas::AddDebugPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| FRDGTextureRef | OutputTexture | ||
| ) |
| RENDERER_API uint32 IESAtlas::AddTexture | ( | UTextureLightProfile * | In | ) |
| RENDERER_API float IESAtlas::GetAtlasSlot | ( | uint32 | InSlotId | ) |
| RENDERER_API FRHITexture * IESAtlas::GetAtlasTexture | ( | ) |
| IESAtlas::IMPLEMENT_GLOBAL_SHADER | ( | FIESAtlasAddTextureCS | , |
| "/Engine/Private/IESAtlas.usf" | , | ||
| "MainCS" | , | ||
| SF_Compute | |||
| ) |
| IESAtlas::IMPLEMENT_GLOBAL_SHADER | ( | FIESAtlasAddTexturePS | , |
| "/Engine/Private/IESAtlas.usf" | , | ||
| "MainPS" | , | ||
| SF_Pixel | |||
| ) |
| IESAtlas::IMPLEMENT_GLOBAL_SHADER | ( | FIESAtlasDebugInfoCS | , |
| "/Engine/Private/IESAtlas.usf" | , | ||
| "MainCS" | , | ||
| SF_Compute | |||
| ) |
| RENDERER_API void IESAtlas::RemoveTexture | ( | uint32 | InSlotIndex | ) |
| RENDERER_API void IESAtlas::UpdateAtlasTexture | ( | FRDGBuilder & | GraphBuilder, |
| const FStaticShaderPlatform | ShaderPlatform | ||
| ) |
| TGlobalResource<FIESTextureManager> IESAtlas::GIESTextureManager |