UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticShaderPlatform Struct Reference

#include <RHIShaderPlatform.h>

Public Member Functions

 FStaticShaderPlatform (const EShaderPlatform InPlatform)
 
 operator EShaderPlatform () const
 
bool operator== (const EShaderPlatform Other) const
 
bool operator!= (const EShaderPlatform Other) const
 
 FStaticShaderPlatform (const EShaderPlatform InPlatform)
 
 operator EShaderPlatform () const
 
bool operator== (const EShaderPlatform Other) const
 
bool operator!= (const EShaderPlatform Other) const
 
 FStaticShaderPlatform (const EShaderPlatform InPlatform)
 
 operator EShaderPlatform () const
 
bool operator== (const EShaderPlatform Other) const
 
bool operator!= (const EShaderPlatform Other) const
 

Constructor & Destructor Documentation

◆ FStaticShaderPlatform() [1/3]

FStaticShaderPlatform::FStaticShaderPlatform ( const EShaderPlatform  InPlatform)
inline

◆ FStaticShaderPlatform() [2/3]

FStaticShaderPlatform::FStaticShaderPlatform ( const EShaderPlatform  InPlatform)
inline

◆ FStaticShaderPlatform() [3/3]

FStaticShaderPlatform::FStaticShaderPlatform ( const EShaderPlatform  InPlatform)
inline

Member Function Documentation

◆ operator EShaderPlatform() [1/3]

FStaticShaderPlatform::operator EShaderPlatform ( ) const
inline

◆ operator EShaderPlatform() [2/3]

FStaticShaderPlatform::operator EShaderPlatform ( ) const
inline

◆ operator EShaderPlatform() [3/3]

FStaticShaderPlatform::operator EShaderPlatform ( ) const
inline

◆ operator!=() [1/3]

bool FStaticShaderPlatform::operator!= ( const EShaderPlatform  Other) const
inline

◆ operator!=() [2/3]

bool FStaticShaderPlatform::operator!= ( const EShaderPlatform  Other) const
inline

◆ operator!=() [3/3]

bool FStaticShaderPlatform::operator!= ( const EShaderPlatform  Other) const
inline

◆ operator==() [1/3]

bool FStaticShaderPlatform::operator== ( const EShaderPlatform  Other) const
inline

◆ operator==() [2/3]

bool FStaticShaderPlatform::operator== ( const EShaderPlatform  Other) const
inline

◆ operator==() [3/3]

bool FStaticShaderPlatform::operator== ( const EShaderPlatform  Other) const
inline

The documentation for this struct was generated from the following files: