118 bool bEnabled =
false;
126 float DPIScale = 1.f;
140 bool bIsDrawLocked =
false;
157 UE_DEPRECATED(5.2,
"Use the version of this function that takes a FSceneInterface")
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TIntRect< int32 > FIntRect
Definition MathFwd.h:133
FInt32Point FIntPoint
Definition MathFwd.h:124
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define SHADER_PARAMETER_RDG_BUFFER_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1812
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_REF(StructType, MemberName)
Definition ShaderParameterMacros.h:1909
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint32 Offset
Definition VulkanMemory.cpp:4033
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition SceneInterface.h:106
Definition SceneView.h:1425
Definition SceneRendering.h:1132
Definition RefCounting.h:454
Definition ShaderPrint.cpp:22
FFrozenShaderPrintData FreezeShaderPrintData(FRDGBuilder &GraphBuilder, FShaderPrintData &ShaderPrintData)
Definition ShaderPrint.cpp:853
bool IsDefaultViewValid()
Definition ShaderPrint.cpp:333
FShaderPrintData UnFreezeShaderPrintData(FRDGBuilder &GraphBuilder, FFrozenShaderPrintData &FrozenShaderPrintData)
Definition ShaderPrint.cpp:865
bool IsDefaultViewEnabled()
Definition ShaderPrint.cpp:338
void SetEnabled(bool bInEnabled)
Definition ShaderPrint.cpp:317
bool IsSupported(EShaderPlatform InShaderPlatform)
Definition ShaderPrint.cpp:285
void SetParameters(FRDGBuilder &GraphBuilder, const FShaderPrintData &InData, FShaderParameters &OutParameters)
Definition ShaderPrint.cpp:265
bool IsEnabled()
Definition ShaderPrint.cpp:312
void RequestSpaceForLines(uint32 InCount)
Definition ShaderPrint.cpp:348
void ModifyCompilationEnvironment(const EShaderPlatform Platform, FShaderCompilerEnvironment &OutEnvironment)
Definition ShaderPrint.cpp:296
void RequestSpaceForTriangles(uint32 InCount)
Definition ShaderPrint.cpp:353
void SubmitShaderPrintData(FFrozenShaderPrintData &InData, FSceneInterface const *InScene)
Definition ShaderPrint.cpp:358
void GetParameters(FShaderPrintSetup const &InSetup, FShaderPrintCommonParameters &OutParameters)
Definition ShaderPrint.cpp:231
void RequestSpaceForCharacters(uint32 InCount)
Definition ShaderPrint.cpp:343
FShaderPrintData CreateShaderPrintData(FRDGBuilder &GraphBuilder, FShaderPrintSetup const &InSetup, FSceneViewState *InViewState)
Definition ShaderPrint.cpp:763
Definition ShaderPrintParameters.h:233
TRefCountPtr< FRDGPooledBuffer > ShaderPrintEntryBuffer
Definition ShaderPrintParameters.h:236
ShaderPrint::FShaderPrintSetup Setup
Definition ShaderPrintParameters.h:234
TRefCountPtr< FRDGPooledBuffer > ShaderPrintStateBuffer
Definition ShaderPrintParameters.h:237
Definition GlobalShader.h:73
Definition ShaderCore.h:544
Definition ShaderPrintParameters.h:218
FRDGBufferRef ShaderPrintStateBuffer
Definition ShaderPrintParameters.h:223
FRDGBufferRef ShaderPrintEntryBuffer
Definition ShaderPrintParameters.h:222
ShaderPrint::FShaderPrintSetup Setup
Definition ShaderPrintParameters.h:219
TUniformBufferRef< ShaderPrint::FShaderPrintCommonParameters > UniformBuffer
Definition ShaderPrintParameters.h:220
Definition ShaderPrintParameters.h:109
FShaderPrintSetup()=default
Definition ShaderPrintParameters.h:183
static CORE_API const TVector< double > ZeroVector
Definition Vector.h:79