UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ShaderPrint::FStrings Struct Reference

#include <ShaderPrintParameters.h>

Public Member Functions

RENDERER_API FStrings (uint32 InAvgEntryCount=128u, uint32 InAvgStringLength=32u)
 
RENDERER_API void Add (const FString &In, uint32 EntryID)
 
RENDERER_API void Add (const FString &In)
 
RENDERER_API FShaderParameters GetParameters (FRDGBuilder &GraphBuilder)
 

Constructor & Destructor Documentation

◆ FStrings()

ShaderPrint::FStrings::FStrings ( uint32  InAvgEntryCount = 128u,
uint32  InAvgStringLength = 32u 
)

Member Function Documentation

◆ Add() [1/2]

void ShaderPrint::FStrings::Add ( const FString &  In)

◆ Add() [2/2]

void ShaderPrint::FStrings::Add ( const FString &  In,
uint32  EntryID 
)

◆ GetParameters()

FStrings::FShaderParameters ShaderPrint::FStrings::GetParameters ( FRDGBuilder GraphBuilder)

The documentation for this struct was generated from the following files: