UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFrozenShaderPrintData Struct Reference

#include <ShaderPrintParameters.h>

Public Attributes

ShaderPrint::FShaderPrintSetup Setup
 
TRefCountPtr< FRDGPooledBufferShaderPrintEntryBuffer
 
TRefCountPtr< FRDGPooledBufferShaderPrintStateBuffer
 

Detailed Description

Structure containing "frozen" shader print render data. This is in a state so that it: (i) Can be thawed by the client for continued gathering of shader print glyphs, or (ii) Can be submitted for later rendering using SubmitShaderPrintData().

Member Data Documentation

◆ Setup

ShaderPrint::FShaderPrintSetup FFrozenShaderPrintData::Setup

◆ ShaderPrintEntryBuffer

TRefCountPtr<FRDGPooledBuffer> FFrozenShaderPrintData::ShaderPrintEntryBuffer

◆ ShaderPrintStateBuffer

TRefCountPtr<FRDGPooledBuffer> FFrozenShaderPrintData::ShaderPrintStateBuffer

The documentation for this struct was generated from the following file: