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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderPrintParameters.h>
Public Attributes | |
| ShaderPrint::FShaderPrintSetup | Setup |
| TRefCountPtr< FRDGPooledBuffer > | ShaderPrintEntryBuffer |
| TRefCountPtr< FRDGPooledBuffer > | ShaderPrintStateBuffer |
Structure containing "frozen" shader print render data. This is in a state so that it: (i) Can be thawed by the client for continued gathering of shader print glyphs, or (ii) Can be submitted for later rendering using SubmitShaderPrintData().
| ShaderPrint::FShaderPrintSetup FFrozenShaderPrintData::Setup |
| TRefCountPtr<FRDGPooledBuffer> FFrozenShaderPrintData::ShaderPrintEntryBuffer |
| TRefCountPtr<FRDGPooledBuffer> FFrozenShaderPrintData::ShaderPrintStateBuffer |