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| void | AllocateOrReuseAORenderTarget (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef &Target, const TCHAR *Name, EPixelFormat Format, ETextureCreateFlags Flags=TexCreate_None) |
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| void | UpdateHistory (FRDGBuilder &GraphBuilder, const FViewInfo &View, const TCHAR *BentNormalHistoryRTName, const FSceneTextures &SceneTextures, FRDGTextureRef VelocityTexture, FRDGTextureRef BentNormalInterpolation, FRDGTextureRef DistanceFieldNormal, FIntRect *DistanceFieldAOHistoryViewRect, TRefCountPtr< IPooledRenderTarget > *BentNormalHistoryState, FRDGTextureRef &BentNormalHistoryOutput, const FDistanceFieldAOParameters &Parameters) |
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| void | UpsampleBentNormalAO (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSceneTextures &SceneTextures, FRDGTextureRef SceneColorTexture, FRDGTextureRef DistanceFieldAOBentNormal, bool bModulateSceneColor, bool bModulateToScreenSpaceAO) |
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| void | MobileAggregateDFAOToSSAO (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSceneTextures &SceneTextures, FRDGTextureRef SceneColorTexture, FRDGTextureRef DistanceFieldAOBentNormal) |
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◆ AllocateOrReuseAORenderTarget()
◆ MobileAggregateDFAOToSSAO()
◆ UpdateHistory()
| void UpdateHistory |
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FRDGBuilder & |
GraphBuilder, |
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const FViewInfo & |
View, |
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const TCHAR * |
BentNormalHistoryRTName, |
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const FSceneTextures & |
SceneTextures, |
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FRDGTextureRef |
VelocityTexture, |
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FRDGTextureRef |
BentNormalInterpolation, |
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FRDGTextureRef |
DistanceFieldNormal, |
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FIntRect * |
DistanceFieldAOHistoryViewRect, |
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TRefCountPtr< IPooledRenderTarget > * |
BentNormalHistoryState, |
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FRDGTextureRef & |
BentNormalHistoryOutput, |
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const FDistanceFieldAOParameters & |
Parameters |
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extern |
- Parameters
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| DistanceFieldAOHistoryViewRect | Contains last frame's history, if non-NULL. This will be updated with the new frame's history. |
| BentNormalHistoryOutput | Output of Temporal Reprojection for the next step in the pipeline. |
◆ UpsampleBentNormalAO()