UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DistanceFieldLightingPost.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 DistanceFieldLightingPost.h
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "SceneRendering.h"
11
13
15
16extern void UpdateHistory(
17 FRDGBuilder& GraphBuilder,
18 const FViewInfo& View,
20 const FSceneTextures& SceneTextures,
21 FRDGTextureRef VelocityTexture,
23 FRDGTextureRef DistanceFieldNormal,
25 FIntRect* DistanceFieldAOHistoryViewRect,
29 const FDistanceFieldAOParameters& Parameters);
30
31extern void UpsampleBentNormalAO(
32 FRDGBuilder& GraphBuilder,
33 const FViewInfo& View,
34 const FSceneTextures& SceneTextures,
35 FRDGTextureRef SceneColorTexture,
36 FRDGTextureRef DistanceFieldAOBentNormal,
39
41 FRDGBuilder& GraphBuilder,
42 const FViewInfo& View,
43 const FSceneTextures& SceneTextures,
44 FRDGTextureRef SceneColorTexture,
45 FRDGTextureRef DistanceFieldAOBentNormal);
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void AllocateOrReuseAORenderTarget(FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef &Target, const TCHAR *Name, EPixelFormat Format, ETextureCreateFlags Flags=TexCreate_None)
Definition DistanceFieldLightingPost.cpp:217
void UpsampleBentNormalAO(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSceneTextures &SceneTextures, FRDGTextureRef SceneColorTexture, FRDGTextureRef DistanceFieldAOBentNormal, bool bModulateSceneColor, bool bModulateToScreenSpaceAO)
Definition DistanceFieldLightingPost.cpp:557
void UpdateHistory(FRDGBuilder &GraphBuilder, const FViewInfo &View, const TCHAR *BentNormalHistoryRTName, const FSceneTextures &SceneTextures, FRDGTextureRef VelocityTexture, FRDGTextureRef BentNormalInterpolation, FRDGTextureRef DistanceFieldNormal, FIntRect *DistanceFieldAOHistoryViewRect, TRefCountPtr< IPooledRenderTarget > *BentNormalHistoryState, FRDGTextureRef &BentNormalHistoryOutput, const FDistanceFieldAOParameters &Parameters)
Definition DistanceFieldLightingPost.cpp:308
void MobileAggregateDFAOToSSAO(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSceneTextures &SceneTextures, FRDGTextureRef SceneColorTexture, FRDGTextureRef DistanceFieldAOBentNormal)
EPixelFormat
Definition PixelFormat.h:16
#define TexCreate_None
Definition RHIDefinitions.h:1191
ETextureCreateFlags
Definition RHIDefinitions.h:1091
Definition DistanceFieldAmbientOcclusion.h:34
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
Definition RefCounting.h:454
Definition SceneTextures.h:110