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| | DECLARE_LOG_CATEGORY_EXTERN (LogSceneCapture, Log, All) |
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| bool | ShouldUseStereoLumenOptimizations () |
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| | DECLARE_GPU_STAT_NAMED_EXTERN (Postprocessing, TEXT("Postprocessing")) |
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| | DECLARE_GPU_STAT_NAMED_EXTERN (CustomRenderPasses, TEXT("CustomRenderPasses")) |
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| PRAGMA_DISABLE_DEPRECATION_WARNINGS class | UE_DEPRECATED (5.5, "Use GraphBuilder.AddDispatchPass instead") FParallelCommandListBindings |
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| TRDGUniformBufferRef< FForwardLightUniformParameters > | CreateDummyForwardLightUniformBuffer (FRDGBuilder &GraphBuilder, EShaderPlatform ShaderPlatform) |
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| void | SetDummyForwardLightUniformBufferOnViews (FRDGBuilder &GraphBuilder, EShaderPlatform ShaderPlatform, TArray< FViewInfo > &Views) |
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| void | SetupVolumetricFogGlobalData (const FViewInfo &View, FVolumetricFogGlobalData &Parameters) |
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| PRAGMA_DISABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS int32 | GetMaxNumReflectionCaptures (EShaderPlatform ShaderPlatform) |
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| | ENUM_CLASS_FLAGS (ESceneRenderCommonShowFlags) |
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| template<typename LambdaType , typename PrerequisiteTaskCollectionType > |
| UE::Tasks::FTask | LaunchSceneRenderTask (const TCHAR *DebugName, LambdaType &&Lambda, PrerequisiteTaskCollectionType &&Prerequisites, bool bExecuteInParallelCondition=true, UE::Tasks::ETaskPriority TaskPriority=UE::Tasks::ETaskPriority::High) |
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| template<typename LambdaType > |
| UE::Tasks::FTask | LaunchSceneRenderTask (const TCHAR *DebugName, LambdaType &&Lambda, bool bExecuteInParallelCondition=true, UE::Tasks::ETaskPriority TaskPriority=UE::Tasks::ETaskPriority::High) |
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| template<typename ReturnType , typename LambdaType , typename PrerequisiteTaskCollectionType > |
| UE::Tasks::TTask< ReturnType > | LaunchSceneRenderTask (const TCHAR *DebugName, LambdaType &&Lambda, PrerequisiteTaskCollectionType &&Prerequisites, bool bExecuteInParallelCondition=true, UE::Tasks::ETaskPriority TaskPriority=UE::Tasks::ETaskPriority::High) |
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| template<typename PrerequisiteTaskCollectionType > |
| FGraphEventRef | CreateCompatibilityGraphEvent (PrerequisiteTaskCollectionType &&Prerequisites) |
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| RENDERER_API void | UpdateNoiseTextureParameters (FViewUniformShaderParameters &ViewUniformShaderParameters) |
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| TConstArrayView< FProjectedShadowInfo * > | GetProjectedDistanceFieldShadows (const FDynamicShadowsTaskData *TaskData) |
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| void | BeginShadowGatherDynamicMeshElements (FDynamicShadowsTaskData *TaskData) |
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| bool | UseCachedMeshDrawCommands () |
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| bool | UseCachedMeshDrawCommands_AnyThread () |
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| bool | IsDynamicInstancingEnabled (ERHIFeatureLevel::Type FeatureLevel) |
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| void | AddResolveSceneColorPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureMSAA SceneColor) |
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| void | AddResolveSceneDepthPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureMSAA SceneDepth) |
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| void | AddResolveSceneColorPass (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, FRDGTextureMSAA SceneColor) |
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| void | AddResolveSceneDepthPass (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, FRDGTextureMSAA SceneDepth) |
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| void | VirtualTextureFeedbackBegin (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, FIntPoint SceneTextureExtent) |
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| FRDGTextureRef | CreateHalfResolutionDepthCheckerboardMinMax (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, FRDGTextureRef SceneDepth) |
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| FRDGTextureRef | CreateQuarterResolutionDepthMinAndMax (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, FRDGTextureRef DepthTexture) |
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| void | CreateQuarterResolutionDepthMinAndMaxFromDepthTexture (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, FRDGTextureRef DepthTexture, FRDGTextureRef &OutHalfResMinMax, FRDGTextureRef &OutQuarterResMinMax) |
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| FViewFamilyInfo & | GetViewFamilyInfo (const TArray< FViewInfo > &Views) |
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| const FViewFamilyInfo & | GetViewFamilyInfo (const TArray< const FViewInfo > &Views) |
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| FViewFamilyInfo & | GetViewFamilyInfo (const TArrayView< FViewInfo > &Views) |
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| const FViewFamilyInfo & | GetViewFamilyInfo (const TArrayView< const FViewInfo > &Views) |
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| bool | IsPrimitiveAlphaHoldoutEnabled (const FViewInfo &View) |
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| bool | IsPrimitiveAlphaHoldoutEnabledForAnyView (TArrayView< const FViewInfo > Views) |
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| bool | SceneCaptureRequiresAlphaChannel (const FSceneView &View) |
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| bool | DoMaterialAndPrimitiveModifyMeshPosition (const FMaterial &Material, const FPrimitiveSceneProxy *PrimitiveSceneProxy) |
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