117 : bHasInstanceCullingDrawParameters(
false)
137 int32 NumDynamicMeshElements,
140 int32 NumDynamicMeshCommandBuildRequestElements,
193 FString PassNameForStats;
195 bool bHasInstanceCullingDrawParameters;
201 void DumpInstancingStats()
const;
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
bool HasAnyDraw(const FParallelMeshDrawCommandPass *Pass)
Definition MeshDrawCommands.h:204
RENDERER_API TGlobalResource< FPrimitiveIdVertexBufferPool > GPrimitiveIdVertexBufferPool
Definition MeshDrawCommands.cpp:20
RENDERER_API void SortAndMergeDynamicPassMeshDrawCommands(const FSceneView &SceneView, FRHICommandList &RHICmdList, FMeshCommandOneFrameArray &VisibleMeshDrawCommands, FDynamicMeshDrawCommandStorage &MeshDrawCommandStorage, FRHIBuffer *&OutPrimitiveIdVertexBuffer, uint32 InstanceFactor, const FGPUScenePrimitiveCollector *DynamicPrimitiveCollector)
Definition MeshDrawCommands.cpp:1228
EShadingPath
Definition SceneUtils.h:24
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition MeshPassProcessor.h:1692
Type
Definition RHIResources.h:412
Definition GPUScene.h:217
Definition InstanceCullingContext.h:74
Definition InstanceCullingManager.h:45
Definition MeshDrawCommands.h:55
FDynamicMeshDrawCommandStorage MeshDrawCommandStorage
Definition MeshDrawCommands.h:86
FMeshPassProcessor * MeshPassProcessor
Definition MeshDrawCommands.h:72
FExclusiveDepthStencil::Type BasePassDepthStencilAccess
Definition MeshDrawCommands.h:68
FMeshCommandOneFrameArray TempVisibleMeshDrawCommands
Definition MeshDrawCommands.h:91
EShadingPath ShadingPath
Definition MeshDrawCommands.h:61
FMeshCommandOneFrameArray MeshDrawCommands
Definition MeshDrawCommands.h:81
EMeshPass::Type PassType
Definition MeshDrawCommands.h:63
int32 MaxInstances
Definition MeshDrawCommands.h:104
FMatrix ViewMatrix
Definition MeshDrawCommands.h:98
int32 NumDynamicMeshElements
Definition MeshDrawCommands.h:79
ETranslucencyPass::Type TranslucencyPass
Definition MeshDrawCommands.h:94
int32 NumDynamicMeshCommandBuildRequestElements
Definition MeshDrawCommands.h:80
FMeshDrawCommandPassSetupTaskContext()
Definition MeshDrawCommands.cpp:981
TArray< EMeshDrawCommandCullingPayloadFlags, SceneRenderingAllocator > DynamicMeshCommandBuildFlags
Definition MeshDrawCommands.h:84
FGraphicsMinimalPipelineStateSet MinimalPipelineStatePassSet
Definition MeshDrawCommands.h:87
EShaderPlatform ShaderPlatform
Definition MeshDrawCommands.h:62
FVector ViewOrigin
Definition MeshDrawCommands.h:97
FExclusiveDepthStencil::Type DefaultBasePassDepthStencilAccess
Definition MeshDrawCommands.h:69
FVector TranslucentSortAxis
Definition MeshDrawCommands.h:96
bool bReverseCulling
Definition MeshDrawCommands.h:66
ETranslucentSortPolicy::Type TranslucentSortPolicy
Definition MeshDrawCommands.h:95
TArray< const FStaticMeshBatch *, SceneRenderingAllocator > DynamicMeshCommandBuildRequests
Definition MeshDrawCommands.h:83
const FScene * Scene
Definition MeshDrawCommands.h:60
FMeshPassProcessor * MobileBasePassCSMMeshPassProcessor
Definition MeshDrawCommands.h:73
int32 InstanceFactor
Definition MeshDrawCommands.h:78
bool bDynamicInstancing
Definition MeshDrawCommands.h:65
const TScenePrimitiveArray< struct FPrimitiveBounds > * PrimitiveBounds
Definition MeshDrawCommands.h:99
FInstanceCullingContext InstanceCullingContext
Definition MeshDrawCommands.h:106
int32 VisibleMeshDrawCommandsNum
Definition MeshDrawCommands.h:102
const FViewInfo * View
Definition MeshDrawCommands.h:59
bool NeedsShaderInitialisation
Definition MeshDrawCommands.h:88
const TArray< FMeshPassMask, SceneRenderingAllocator > * DynamicMeshElementsPassRelevance
Definition MeshDrawCommands.h:75
bool bRenderSceneTwoSided
Definition MeshDrawCommands.h:67
const TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > * DynamicMeshElements
Definition MeshDrawCommands.h:74
FMeshCommandOneFrameArray MobileBasePassCSMMeshDrawCommands
Definition MeshDrawCommands.h:82
bool bUseGPUScene
Definition MeshDrawCommands.h:64
TArray< const FStaticMeshBatch *, SceneRenderingAllocator > MobileBasePassCSMDynamicMeshCommandBuildRequests
Definition MeshDrawCommands.h:85
int32 NewPassVisibleMeshDrawCommandsNum
Definition MeshDrawCommands.h:103
Definition MeshPassProcessor.h:2199
Definition MeshDrawCommands.h:114
void SetDumpInstancingStats(const FString &InPassName)
Definition MeshDrawCommands.cpp:1823
const FMeshCommandOneFrameArray & GetMeshDrawCommands() const
Definition MeshDrawCommands.h:185
static bool IsOnDemandShaderCreationEnabled()
Definition MeshDrawCommands.cpp:1498
void Dispatch(FRDGDispatchPassBuilder &DispatchPassBuilder, const FInstanceCullingDrawParams *InstanceCullingDrawParams=nullptr, float ViewportScale=1.0f) const
Definition MeshDrawCommands.cpp:1757
void Draw(FRHICommandList &RHICmdList, const FInstanceCullingDrawParams *InstanceCullingDrawParams=nullptr) const
Definition MeshDrawCommands.cpp:1718
void WaitForSetupTask()
Definition MeshDrawCommands.cpp:1507
FInstanceCullingContext * GetInstanceCullingContext()
Definition MeshDrawCommands.h:178
~FParallelMeshDrawCommandPass()
Definition MeshDrawCommands.cpp:1548
PRAGMA_ENABLE_DEPRECATION_WARNINGS void Cleanup()
Definition MeshDrawCommands.cpp:1518
void DispatchPassSetup(FScene *Scene, const FViewInfo &View, FInstanceCullingContext &&InstanceCullingContext, EMeshPass::Type PassType, FExclusiveDepthStencil::Type BasePassDepthStencilAccess, FMeshPassProcessor *MeshPassProcessor, const TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > &DynamicMeshElements, const TArray< FMeshPassMask, SceneRenderingAllocator > *DynamicMeshElementsPassRelevance, int32 NumDynamicMeshElements, TArray< const FStaticMeshBatch *, SceneRenderingAllocator > &InOutDynamicMeshCommandBuildRequests, TArray< EMeshDrawCommandCullingPayloadFlags, SceneRenderingAllocator > InOutDynamicMeshCommandBuildFlags, int32 NumDynamicMeshCommandBuildRequestElements, FMeshCommandOneFrameArray &InOutMeshDrawCommands, FMeshPassProcessor *MobileBasePassCSMMeshPassProcessor=nullptr, FMeshCommandOneFrameArray *InOutMobileBasePassCSMMeshDrawCommands=nullptr)
Definition MeshDrawCommands.cpp:1359
bool HasAnyDraw() const
Definition MeshDrawCommands.h:174
void BuildRenderingCommands(FRDGBuilder &GraphBuilder, const FGPUScene &GPUScene, FInstanceCullingDrawParams &OutInstanceCullingDrawParams)
Definition MeshDrawCommands.cpp:1629
FParallelMeshDrawCommandPass()
Definition MeshDrawCommands.h:116
FGraphEventRef && AcquireTaskEvent()
Definition MeshDrawCommands.h:181
PRAGMA_DISABLE_DEPRECATION_WARNINGS void DispatchDraw(FParallelCommandListSet *ParallelCommandListSet, FRHICommandList &RHICmdList, const FInstanceCullingDrawParams *InstanceCullingDrawParams=nullptr) const
Definition MeshDrawCommands.cpp:1659
const FGraphEventRef & GetTaskEvent() const
Definition MeshDrawCommands.h:179
Definition MeshDrawCommands.h:32
virtual void ReleaseRHI() override
Definition MeshDrawCommands.cpp:141
~FPrimitiveIdVertexBufferPool()
Definition MeshDrawCommands.cpp:56
RENDERER_API void DiscardAll()
Definition MeshDrawCommands.cpp:121
FPrimitiveIdVertexBufferPool()
Definition MeshDrawCommands.cpp:51
void ReturnToFreeList(FPrimitiveIdVertexBufferPoolEntry Entry)
Definition MeshDrawCommands.cpp:113
FPrimitiveIdVertexBufferPoolEntry Allocate(FRHICommandList &RHICmdList, int32 BufferSize)
Definition MeshDrawCommands.cpp:61
Definition RenderGraphBuilder.h:49
Definition RenderGraphPass.h:736
Definition RHIResources.h:1581
Definition RHICommandList.h:3819
Definition RenderResource.h:37
Definition SceneView.h:1425
Definition ScenePrivate.h:2875
Definition StaticMeshBatch.h:16
Definition SceneRendering.h:1132
Definition AssetRegistryState.h:50
Definition RenderResource.h:543
Definition ScenePrivateBase.h:55
Type
Definition MeshPassProcessor.h:38
Type
Definition TranslucentPassResource.h:13
Type
Definition EngineTypes.h:435
@ false
Definition radaudio_common.h:23
Definition SceneManagement.h:1462
Definition MeshDrawCommands.h:25
uint32 LastDiscardId
Definition MeshDrawCommands.h:27
FBufferRHIRef BufferRHI
Definition MeshDrawCommands.h:28
int32 BufferSize
Definition MeshDrawCommands.h:26