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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshDrawCommands.h>
Public Attributes | |
| int32 | BufferSize = 0 |
| uint32 | LastDiscardId = 0 |
| FBufferRHIRef | BufferRHI |
Global vertex buffer pool used for GPUScene primitive id arrays.
| FBufferRHIRef FPrimitiveIdVertexBufferPoolEntry::BufferRHI |
| int32 FPrimitiveIdVertexBufferPoolEntry::BufferSize = 0 |
| uint32 FPrimitiveIdVertexBufferPoolEntry::LastDiscardId = 0 |