UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveIdVertexBufferPoolEntry Struct Reference

#include <MeshDrawCommands.h>

Public Attributes

int32 BufferSize = 0
 
uint32 LastDiscardId = 0
 
FBufferRHIRef BufferRHI
 

Detailed Description

Global vertex buffer pool used for GPUScene primitive id arrays.

Member Data Documentation

◆ BufferRHI

FBufferRHIRef FPrimitiveIdVertexBufferPoolEntry::BufferRHI

◆ BufferSize

int32 FPrimitiveIdVertexBufferPoolEntry::BufferSize = 0

◆ LastDiscardId

uint32 FPrimitiveIdVertexBufferPoolEntry::LastDiscardId = 0

The documentation for this struct was generated from the following file: