![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ScenePrivateBase.h>
Public Member Functions | |
| TScenePrimitiveArray ()=default | |
| T & | Add (const T &Element) |
| T & | AddUninitialized () |
| void | Remove (uint32 Count, EAllowShrinking AllowShrinking) |
| FORCEINLINE void | Remove (uint32 Count, bool bAllowShrinking) |
| void | Reserve (int32 Count) |
| T & | Get (int32 ElementIndex) |
| const T & | Get (int32 ElementIndex) const |
| FORCEINLINE T & | operator[] (int32 Index) |
| FORCEINLINE const T & | operator[] (int32 Index) const |
| bool | IsValidIndex (int32 Index) const |
| int32 | Num () const |
A simple chunked array representation for scene primitives data arrays.
|
default |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |