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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MeshPassProcessor.h"#include "TranslucentPassResource.h"#include "InstanceCulling/InstanceCullingContext.h"#include "InstanceCulling/InstanceCullingManager.h"#include "ScenePrivateBase.h"Go to the source code of this file.
Classes | |
| struct | FPrimitiveIdVertexBufferPoolEntry |
| class | FPrimitiveIdVertexBufferPool |
| class | FMeshDrawCommandPassSetupTaskContext |
| class | FParallelMeshDrawCommandPass |
Functions | |
| bool | HasAnyDraw (const FParallelMeshDrawCommandPass *Pass) |
| RENDERER_API void | SortAndMergeDynamicPassMeshDrawCommands (const FSceneView &SceneView, FRHICommandList &RHICmdList, FMeshCommandOneFrameArray &VisibleMeshDrawCommands, FDynamicMeshDrawCommandStorage &MeshDrawCommandStorage, FRHIBuffer *&OutPrimitiveIdVertexBuffer, uint32 InstanceFactor, const FGPUScenePrimitiveCollector *DynamicPrimitiveCollector) |
Variables | |
| RENDERER_API TGlobalResource< FPrimitiveIdVertexBufferPool > | GPrimitiveIdVertexBufferPool |
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