![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <StaticMeshBatch.h>
Inheritance diagram for FStaticMeshBatch:A mesh which is defined by a primitive at scene segment construction time and never changed. Lights are attached and detached as the segment containing the mesh is added or removed from a scene.
| FStaticMeshBatch::FStaticMeshBatch | ( | FPrimitiveSceneInfo * | InPrimitiveSceneInfo, |
| const FMeshBatch & | InMesh, | ||
| FHitProxyId | InHitProxyId | ||
| ) |
| FStaticMeshBatch::~FStaticMeshBatch | ( | ) |
| int32 FStaticMeshBatch::Id |
The index of the mesh in the scene's static meshes array.
| FPrimitiveSceneInfo* FStaticMeshBatch::PrimitiveSceneInfo |
The render info for the primitive which created this mesh.