34namespace DecalRendering {
enum { DecalRenderTargetMode_NumBits = 5 }; }
77 uint8 UnsignedLODIndex : 4;
80 uint8 bInvalidLODIndex : 1;
85 UE_DEPRECATED(5.4,
"Public LODIndex member is deprecated and doesn't contain valid data anymore! Use GetLODIndex() function instead.")
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition HitProxies.h:86
Definition MeshPassProcessor.h:156
Definition PrimitiveSceneInfo.h:266
Definition StaticMeshBatch.h:40
uint8 bRenderToVirtualTexture
Definition StaticMeshBatch.h:105
uint8 bUseForLumenSceneCapture
Definition StaticMeshBatch.h:122
uint8 bUseForDepthPass
Definition StaticMeshBatch.h:96
uint8 bUseForMaterial
Definition StaticMeshBatch.h:95
uint8 CastShadow
Definition StaticMeshBatch.h:94
uint8 bSupportsNaniteRendering
Definition StaticMeshBatch.h:113
uint8 bUseSingleLayerWaterMaterial
Definition StaticMeshBatch.h:99
uint8 bUseAsOccluder
Definition StaticMeshBatch.h:97
int32 GetStaticMeshCommandInfoIndex(EMeshPass::Type MeshPass) const
Definition StaticMeshBatch.cpp:73
uint16 NumElements
Definition StaticMeshBatch.h:69
uint8 bSupportsGPUScene
Definition StaticMeshBatch.h:116
float ScreenSize
Definition StaticMeshBatch.h:66
uint8 DecalRenderTargetModeMask
Definition StaticMeshBatch.h:125
int8 GetLODIndex() const
Definition StaticMeshBatch.h:57
int8 LODIndex
Definition StaticMeshBatch.h:86
uint8 bSupportsCachingMeshDrawCommands
Definition StaticMeshBatch.h:110
uint8 RuntimeVirtualTextureMaterialType
Definition StaticMeshBatch.h:107
uint8 bUseForWaterInfoTextureDepth
Definition StaticMeshBatch.h:119
uint8 bUseAnisotropy
Definition StaticMeshBatch.h:101
uint16 CommandInfosBase
Definition StaticMeshBatch.h:72
uint8 bUseHairStrands
Definition StaticMeshBatch.h:100
int32 Id
Definition StaticMeshBatch.h:63
uint8 bDitheredLODTransition
Definition StaticMeshBatch.h:89
uint8 bOverlayMaterial
Definition StaticMeshBatch.h:102
uint8 bUseSkyMaterial
Definition StaticMeshBatch.h:98
FMeshPassMask CommandInfosMask
Definition StaticMeshBatch.h:60
uint8 bSelectable
Definition StaticMeshBatch.h:92
Definition StaticMeshBatch.h:16
int32 Id
Definition StaticMeshBatch.h:23
~FStaticMeshBatch()
Definition StaticMeshBatch.cpp:23
FPrimitiveSceneInfo * PrimitiveSceneInfo
Definition StaticMeshBatch.h:20
Definition DecalRenderingCommon.cpp:14
Definition MeshPassProcessor.h:36
Type
Definition RHIFeatureLevel.h:20
Definition RuntimeVirtualTexture.h:231
Definition MeshBatch.h:371