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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneManagement.h>
Inheritance diagram for FLightCacheInterface:Public Attributes | |
| bool | bCanUsePrecomputedLightingParametersFromGPUScene = false |
An interface to cached lighting for a specific mesh.
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inlinevirtual |
| void FLightCacheInterface::CreatePrecomputedLightingUniformBuffer_RenderingThread | ( | ERHIFeatureLevel::Type | FeatureLevel | ) |
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pure virtual |
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inline |
| FLightMapInteraction FLightCacheInterface::GetLightMapInteraction | ( | ERHIFeatureLevel::Type | InFeatureLevel | ) | const |
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inline |
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inline |
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inline |
| FShadowMapInteraction FLightCacheInterface::GetShadowMapInteraction | ( | ERHIFeatureLevel::Type | InFeatureLevel | ) | const |
| ELightInteractionType FLightCacheInterface::GetStaticInteraction | ( | const FLightSceneProxy * | LightSceneProxy, |
| const TArray< FGuid > & | IrrelevantLights | ||
| ) | const |
| bool FLightCacheInterface::GetVirtualTextureLightmapProducer | ( | ERHIFeatureLevel::Type | FeatureLevel, |
| FVirtualTextureProducerHandle & | OutProducerHandle | ||
| ) |
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inline |
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inline |
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inline |