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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneManagement.h>
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| FLightMapInteraction () | |
| ELightMapInteractionType | GetType () const |
| const ULightMapTexture2D * | GetTexture (bool bHighQuality) const |
| const ULightMapTexture2D * | GetSkyOcclusionTexture () const |
| const ULightMapTexture2D * | GetAOMaterialMaskTexture () const |
| const ULightMapVirtualTexture2D * | GetVirtualTexture () const |
| const FVector4f * | GetScaleArray () const |
| const FVector4f * | GetAddArray () const |
| const FVector2D & | GetCoordinateScale () const |
| const FVector2D & | GetCoordinateBias () const |
| uint32 | GetNumLightmapCoefficients () const |
| bool | AllowsHighQualityLightmaps () const |
| void | SetLightMapInteractionType (ELightMapInteractionType InType) |
| void | SetCoordinateScale (const FVector2D &InCoordinateScale) |
| void | SetCoordinateBias (const FVector2D &InCoordinateBias) |
Static Public Member Functions | |
| static FLightMapInteraction | None () |
| static FLightMapInteraction | GlobalVolume () |
| static FLightMapInteraction | Texture (const class ULightMapTexture2D *const *InTextures, const ULightMapTexture2D *InSkyOcclusionTexture, const ULightMapTexture2D *InAOMaterialMaskTexture, const FVector4f *InCoefficientScales, const FVector4f *InCoefficientAdds, const FVector2D &InCoordinateScale, const FVector2D &InCoordinateBias, bool bAllowHighQualityLightMaps) |
| static FLightMapInteraction | InitVirtualTexture (const ULightMapVirtualTexture2D *VirtualTexture, const FVector4f *InCoefficientScales, const FVector4f *InCoefficientAdds, const FVector2D &InCoordinateScale, const FVector2D &InCoordinateBias, bool bAllowHighQualityLightMaps) |
Make sure at least one is defined Information about an interaction between a light and a mesh.
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Default constructor.
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Set the coordinate bias.
| InCoordinateBias | The bias to set it to. |
Set the coordinate scale.
| InCoordinateScale | The scale to set it to. |
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These functions are used for the Dummy lightmap policy used in LightMap density view mode. Set the type.
| InType | The type to set it to. |
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