#include <VirtualTexturing.h>
◆ FVirtualTextureProducerHandle() [1/3]
| FVirtualTextureProducerHandle::FVirtualTextureProducerHandle |
( |
| ) |
|
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inline |
◆ FVirtualTextureProducerHandle() [2/3]
| FVirtualTextureProducerHandle::FVirtualTextureProducerHandle |
( |
uint32 |
InPackedValue | ) |
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|
inlineexplicit |
◆ FVirtualTextureProducerHandle() [3/3]
| FVirtualTextureProducerHandle::FVirtualTextureProducerHandle |
( |
uint32 |
InIndex, |
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|
uint32 |
InMagic |
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) |
| |
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inline |
◆ IsNull()
| bool FVirtualTextureProducerHandle::IsNull |
( |
| ) |
const |
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inline |
◆ IsValid()
| bool FVirtualTextureProducerHandle::IsValid |
( |
| ) |
const |
|
inline |
◆ operator!=
◆ operator==
◆ [struct]
◆ Index
| uint32 FVirtualTextureProducerHandle::Index |
◆ Magic
| uint32 FVirtualTextureProducerHandle::Magic |
◆ PackedValue
| uint32 FVirtualTextureProducerHandle::PackedValue |
The documentation for this union was generated from the following file: