UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVirtualTextureProducerHandle Union Reference

#include <VirtualTexturing.h>

Public Member Functions

 FVirtualTextureProducerHandle ()
 
 FVirtualTextureProducerHandle (uint32 InPackedValue)
 
 FVirtualTextureProducerHandle (uint32 InIndex, uint32 InMagic)
 
bool IsValid () const
 
bool IsNull () const
 

Public Attributes

uint32 PackedValue
 
struct { 
 
   uint32   Index: 22 
 
   uint32   Magic: 10 
 
};  
 

Friends

bool operator== (const FVirtualTextureProducerHandle &Lhs, const FVirtualTextureProducerHandle &Rhs)
 
bool operator!= (const FVirtualTextureProducerHandle &Lhs, const FVirtualTextureProducerHandle &Rhs)
 

Constructor & Destructor Documentation

◆ FVirtualTextureProducerHandle() [1/3]

FVirtualTextureProducerHandle::FVirtualTextureProducerHandle ( )
inline

◆ FVirtualTextureProducerHandle() [2/3]

FVirtualTextureProducerHandle::FVirtualTextureProducerHandle ( uint32  InPackedValue)
inlineexplicit

◆ FVirtualTextureProducerHandle() [3/3]

FVirtualTextureProducerHandle::FVirtualTextureProducerHandle ( uint32  InIndex,
uint32  InMagic 
)
inline

Member Function Documentation

◆ IsNull()

bool FVirtualTextureProducerHandle::IsNull ( ) const
inline

◆ IsValid()

bool FVirtualTextureProducerHandle::IsValid ( ) const
inline

Friends And Related Symbol Documentation

◆ operator!=

bool operator!= ( const FVirtualTextureProducerHandle Lhs,
const FVirtualTextureProducerHandle Rhs 
)
friend

◆ operator==

bool operator== ( const FVirtualTextureProducerHandle Lhs,
const FVirtualTextureProducerHandle Rhs 
)
friend

Member Data Documentation

◆ [struct]

◆ Index

uint32 FVirtualTextureProducerHandle::Index

◆ Magic

uint32 FVirtualTextureProducerHandle::Magic

◆ PackedValue

uint32 FVirtualTextureProducerHandle::PackedValue

The documentation for this union was generated from the following file: