#include "UObject/ObjectMacros.h"
#include "RHIFeatureLevel.h"
#include "SceneUtils.generated.h"
Go to the source code of this file.
|
| enum class | EShadingPath { Mobile
, Deferred
, Num
} |
| |
| enum class | EMobileHDRMode { Unset
, Disabled
, EnabledFloat16
} |
| |
| enum | EAntiAliasingMethod : int {
UMETA =(DisplayName = "None")
, UMETA =(DisplayName = "None")
, UMETA =(DisplayName = "None")
, UMETA =(DisplayName = "None")
,
UMETA =(DisplayName = "None")
, UMETA =(DisplayName = "None")
, AAM_MAX
} |
| |
| enum class | ECustomDepthMode : uint8 { Disabled
, Enabled
, EnabledWithStencil
} |
| |
◆ EAntiAliasingMethod
Used by rendering project settings.
| Enumerator |
|---|
| UMETA | Only supported with forward shading. MSAA sample count is controlled by r.MSAACount.
|
| UMETA | Only supported with forward shading. MSAA sample count is controlled by r.MSAACount.
|
| UMETA | Only supported with forward shading. MSAA sample count is controlled by r.MSAACount.
|
| UMETA | Only supported with forward shading. MSAA sample count is controlled by r.MSAACount.
|
| UMETA | Only supported with forward shading. MSAA sample count is controlled by r.MSAACount.
|
| UMETA | Only supported with forward shading. MSAA sample count is controlled by r.MSAACount.
|
| AAM_MAX | |
◆ ECustomDepthMode
| Enumerator |
|---|
| Disabled | |
| Enabled | |
| EnabledWithStencil | |
◆ EMobileHDRMode
| Enumerator |
|---|
| Unset | |
| Disabled | |
| EnabledFloat16 | |
◆ EShadingPath
| Enumerator |
|---|
| Mobile | |
| Deferred | |
| Num | |
◆ DECLARE_LOG_CATEGORY_EXTERN()
This file contains the various draw mesh macros that display draw calls inside of PIX.
◆ GetCustomDepthMode()
◆ GetDefaultAntiAliasingMethod()
◆ GetDefaultMSAACount()
◆ GetFeatureLevelShadingPath()
◆ GetShortAntiAliasingName()
◆ IsCustomDepthPassEnabled()
| bool IsCustomDepthPassEnabled |
( |
| ) |
|
|
inline |
◆ IsMobileColorsRGB()
◆ IsMobilePropagateAlphaEnabled()
True if Alpha Propagate is enabled for the mobile renderer.
◆ IsMobileTonemapSubpassEnabled()
◆ IsMobileTonemapSubpassEnabledInline()
◆ IsTemporalAccumulationBasedMethod()
Returns whether the anti-aliasing method use a temporal accumulation