UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSortedShadowMaps Struct Reference

#include <SceneRendering.h>

Public Member Functions

void Release ()
 
int64 ComputeMemorySize () const
 
bool IsEmpty () const
 

Public Attributes

TArray< FSortedShadowMapAtlas, SceneRenderingAllocatorShadowMapAtlases
 
TArray< FSortedShadowMapAtlas, SceneRenderingAllocatorShadowMapCubemaps
 
FSortedShadowMapAtlas PreshadowCache
 
TArray< FSortedShadowMapAtlas, SceneRenderingAllocatorTranslucencyShadowMapAtlases
 
TArray< FProjectedShadowInfo *, SceneRenderingAllocatorVirtualShadowMapShadows
 
TArray< FSortedShadowMapAtlas, SceneRenderingAllocatorCompleteShadowMapAtlases
 

Member Function Documentation

◆ ComputeMemorySize()

int64 FSortedShadowMaps::ComputeMemorySize ( ) const
inline

◆ IsEmpty()

bool FSortedShadowMaps::IsEmpty ( ) const
inline

◆ Release()

void FSortedShadowMaps::Release ( )

Member Data Documentation

◆ CompleteShadowMapAtlases

TArray<FSortedShadowMapAtlas,SceneRenderingAllocator> FSortedShadowMaps::CompleteShadowMapAtlases

◆ PreshadowCache

FSortedShadowMapAtlas FSortedShadowMaps::PreshadowCache

◆ ShadowMapAtlases

TArray<FSortedShadowMapAtlas,SceneRenderingAllocator> FSortedShadowMaps::ShadowMapAtlases

Visible shadows sorted by their shadow depth map render target.

◆ ShadowMapCubemaps

TArray<FSortedShadowMapAtlas,SceneRenderingAllocator> FSortedShadowMaps::ShadowMapCubemaps

◆ TranslucencyShadowMapAtlases

TArray<FSortedShadowMapAtlas,SceneRenderingAllocator> FSortedShadowMaps::TranslucencyShadowMapAtlases

◆ VirtualShadowMapShadows

TArray<FProjectedShadowInfo*, SceneRenderingAllocator> FSortedShadowMaps::VirtualShadowMapShadows

The documentation for this struct was generated from the following files: