![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SceneRendering.h>
Public Member Functions | |
| void | Release () |
| int64 | ComputeMemorySize () const |
| bool | IsEmpty () const |
|
inline |
|
inline |
| void FSortedShadowMaps::Release | ( | ) |
| TArray<FSortedShadowMapAtlas,SceneRenderingAllocator> FSortedShadowMaps::CompleteShadowMapAtlases |
| FSortedShadowMapAtlas FSortedShadowMaps::PreshadowCache |
| TArray<FSortedShadowMapAtlas,SceneRenderingAllocator> FSortedShadowMaps::ShadowMapAtlases |
Visible shadows sorted by their shadow depth map render target.
| TArray<FSortedShadowMapAtlas,SceneRenderingAllocator> FSortedShadowMaps::ShadowMapCubemaps |
| TArray<FSortedShadowMapAtlas,SceneRenderingAllocator> FSortedShadowMaps::TranslucencyShadowMapAtlases |
| TArray<FProjectedShadowInfo*, SceneRenderingAllocator> FSortedShadowMaps::VirtualShadowMapShadows |