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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneRendering.h>
| FBox FGlobalDistanceFieldClipmap::Bounds |
World space bounds.
| EGlobalSDFFullRecaptureReason FGlobalDistanceFieldClipmap::FullRecaptureReason = EGlobalSDFFullRecaptureReason::None |
| FVector FGlobalDistanceFieldClipmap::ScrollOffset |
Offset applied to UVs so that only new or dirty areas of the volume texture have to be updated.
| TArray<FClipmapUpdateBounds, TInlineAllocator<64> > FGlobalDistanceFieldClipmap::UpdateBounds |