52class UPrimitiveComponent;
56class UStaticMeshComponent;
251 UE_DEPRECATED(5.1,
"This method now accepts a bInsideTick parameter, which specifies whether it's called during the frame Tick.")
263 UE_DEPRECATED(5.2,
"AllocateAndCaptureFrameSkyEnvMap now takes an FRDGExternalAccessQueue")
269 UE_DEPRECATED(5.4,
"This method has been refactored to be a proper visualization post process. It should have never been added on the FSceneInterface in the first place.")
306 UE_DEPRECATED(5.6,
"Use the alternate prototype with the Priority param")
479 UE_DEPRECATED(5.0,
"This method has been refactored to use an FRDGBuilder instead.")
559 UE_EXPERIMENTAL(5.6,
"Experimental API, scene writing delegate may be internalized in the future.")
749 UE_DEPRECATED(5.6,
"FRayTracingDynamicGeometryCollection has been removed - all raytracing dynamic geometries are collected via the FRayTracingInstanceCollector during GetDynamicRayTracingInstances on the proxy.")
751 UE_DEPRECATED(5.6,
"FRayTracingSkinnedGeometryUpdateQueue has been removed - all raytracing dynamic geometries are collected via the FRayTracingInstanceCollector during GetDynamicRayTracingInstances on the proxy.")
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
#define UE_EXPERIMENTAL(Version, Message)
Definition CoreMiscDefines.h:369
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
EPrimitiveDirtyState
Definition PrimitiveDirtyState.h:9
EUpdateAllPrimitiveSceneInfosAsyncOps
Definition SceneInterface.h:85
@ CacheMaterialUniformExpressions
@ CreateLightPrimitiveInteractions
EBasePassDrawListType
Definition SceneInterface.h:78
@ EBasePass_MAX
Definition SceneInterface.h:81
@ EBasePass_Masked
Definition SceneInterface.h:80
@ EBasePass_Default
Definition SceneInterface.h:79
EShadingPath
Definition SceneUtils.h:24
@ ESFIM_Game
Definition ShowFlags.h:36
EVTInvalidatePriority
Definition VirtualTextureEnum.h:29
Definition Archive.h:1208
Definition CustomRenderPass.h:50
Definition FXSystem.h:131
Definition Float16Color.h:13
Definition GPUSceneWriter.h:91
Definition GPUSkinCache.h:126
Definition InstanceCullingManager.h:45
Definition LightSceneProxy.h:43
Definition LocalFogVolumeSceneProxy.h:12
Definition MaterialShared.h:1518
Definition MaterialShared.h:2058
Definition NameTypes.h:617
Definition OutputDevice.h:133
Definition PhysicsFieldComponent.h:293
Definition RendererInterface.h:597
Definition PrecomputedLightVolume.h:151
Definition PrecomputedVolumetricLightmap.h:223
Definition PrimitiveComponentId.h:12
Definition PrimitiveSceneInfo.h:266
Definition PrimitiveSceneProxy.h:296
Definition RenderGraphBuilder.h:49
Definition RenderGraphUtils.h:1272
Definition RenderGraphResources.h:571
Definition RectLightSceneProxy.h:16
Definition MapBuildDataRegistry.h:195
Definition RenderResource.h:37
Definition UnrealClient.h:30
Definition SceneInterface.h:106
virtual void RemoveLumenSceneCard(class ULumenSceneCardComponent *LumenSceneCardComponent)
Definition SceneInterface.h:541
virtual void AddPrecomputedVolumetricLightmap(const class FPrecomputedVolumetricLightmap *Volume, bool bIsPersistentLevel)
Definition SceneInterface.h:288
virtual ~FSceneInterface()
Definition SceneInterface.h:790
virtual void UpdatePrimitiveSelectedState_RenderThread(const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bIsSelected)
Definition SceneInterface.h:351
virtual FSkyAtmosphereRenderSceneInfo * GetSkyAtmosphereSceneInfo()=0
virtual void UpdatePrimitivesDrawnInGame_RenderThread(TArrayView< FPrimitiveSceneProxy * > PrimitiveSceneProxies, bool bDrawnInGame)=0
virtual void ResetReflectionCaptures(bool bOnlyIfOOM)
Definition SceneInterface.h:249
virtual void AddLumenSceneCard(class ULumenSceneCardComponent *LumenSceneCardComponent)
Definition SceneInterface.h:539
virtual void UpdateLightProxy(ULightComponent *Light, TFunction< void(FLightSceneProxy *)> &&Func)=0
virtual void UpdatePrimitiveAttachment(UPrimitiveComponent *Primitive)=0
virtual void RemoveHairStrands(FHairStrandsInstance *Proxy)=0
virtual const TArray< class FWindSourceSceneProxy * > & GetWindSources_RenderThread() const =0
virtual void GetRuntimeVirtualTextureHidePrimitiveMask(uint8 &bHideMaskEditor, uint8 &bHideMaskGame) const
Definition SceneInterface.h:296
virtual void EndFrame(FRHICommandListImmediate &RHICmdList)
Definition SceneInterface.h:743
virtual void DisableSkyLight(FSkyLightSceneProxy *Light)=0
virtual void OnLevelAddedToWorld(const FName &InLevelName, UWorld *InWorld, bool bIsLightingScenario)
Definition SceneInterface.h:692
virtual void Export(FArchive &Ar) const
Definition SceneInterface.h:676
virtual void AddLight(ULightComponent *Light)=0
virtual void BatchReleasePrimitives(TArrayView< FPrimitiveSceneDesc * > InPrimitives)=0
virtual void UpdateSceneSettings(AWorldSettings *WorldSettings)
Definition SceneInterface.h:601
virtual void DumpUnbuiltLightInteractions(FOutputDevice &Ar) const
Definition SceneInterface.h:666
virtual void UpdateWindSource(class UWindDirectionalSourceComponent *WindComponent)=0
virtual void RemovePrecomputedVolumetricLightmap(const class FPrecomputedVolumetricLightmap *Volume)
Definition SceneInterface.h:289
virtual void UpdateStaticDrawLists()
Definition SceneInterface.h:345
virtual bool RequestGPUSceneUpdate(FPrimitiveSceneInfo &PrimitiveSceneInfo, EPrimitiveDirtyState PrimitiveDirtyState)
Definition SceneInterface.h:754
virtual void BatchRemovePrimitives(TArray< FPrimitiveSceneProxy * > &&InPrimitives)=0
virtual void UpdatePrimitiveDistanceFieldSceneData_GameThread(UPrimitiveComponent *Primitive)
Definition SceneInterface.h:166
EShadingPath GetShadingPath() const
Definition SceneInterface.h:710
virtual void UpdatePrimitiveVelocityState_RenderThread(FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bIsBeingMoved)
Definition SceneInterface.h:354
virtual void BatchAddPrimitives(TArrayView< UPrimitiveComponent * > InPrimitives)=0
ERHIFeatureLevel::Type GetFeatureLevel() const
Definition SceneInterface.h:704
virtual void RemoveExponentialHeightFog(uint64 Id)=0
ENGINE_API EShaderPlatform GetShaderPlatform() const
Definition SceneInterface.cpp:39
virtual void AllocateReflectionCaptures(const TArray< UReflectionCaptureComponent * > &NewCaptures, const TCHAR *CaptureReason, bool bVerifyOnlyCapturing, bool bCapturingForMobile, bool bInsideTick)
Definition SceneInterface.h:239
virtual void UpdateSceneCaptureContents(class USceneCaptureComponentCube *CaptureComponent, class ISceneRenderBuilder &SceneRenderBuilder)
Definition SceneInterface.h:281
virtual void ApplyWorldOffset(const FVector &InOffset)
Definition SceneInterface.h:685
virtual void AllocateAndCaptureFrameSkyEnvMap(FRDGBuilder &GraphBuilder, FSceneRenderer &SceneRenderer, FViewInfo &MainView, bool bShouldRenderSkyAtmosphere, bool bShouldRenderVolumetricCloud, FInstanceCullingManager &InstanceCullingManager, FRDGExternalAccessQueue &ExternalAccessQueue)
Definition SceneInterface.h:266
virtual void RemovePrimitive(UPrimitiveComponent *Primitive)=0
virtual void SetFXSystem(class FFXSystemInterface *InFXSystem)=0
virtual void StartFrame()
Definition SceneInterface.h:742
virtual void RemovePrimitive(FPrimitiveSceneDesc *Primitive)=0
virtual bool AddCustomRenderPass(const FSceneViewFamily *ViewFamily, const FCustomRenderPassRendererInput &CustomRenderPassInput)
Definition SceneInterface.h:787
virtual void AddReflectionCapture(class UReflectionCaptureComponent *Component)
Definition SceneInterface.h:224
virtual void RemoveSparseVolumeTextureViewer(FSparseVolumeTextureViewerSceneProxy *SVTV)=0
virtual bool HasAnyLights() const =0
virtual void UpdatePhysicsField(FRDGBuilder &GraphBuilder, FViewInfo &View)=0
virtual void AddExponentialHeightFog(uint64 Id, const FExponentialHeightFogDynamicState &State)=0
virtual void UpdatePrimitiveTransform(UPrimitiveComponent *Primitive)=0
virtual bool HasPrecomputedVolumetricLightmap_RenderThread() const
Definition SceneInterface.h:287
virtual void InvalidateRuntimeVirtualTexture(URuntimeVirtualTextureComponent *Component, FBoxSphereBounds const &WorldBounds, EVTInvalidatePriority InvalidatePriority)
Definition SceneInterface.h:305
virtual void UpdatePrimitiveTransform(FPrimitiveSceneDesc *Primitive)=0
virtual void RequestPreloadRuntimeVirtualTexture(class URuntimeVirtualTextureComponent *Component, FBoxSphereBounds const &WorldBounds, int32 Level)
Definition SceneInterface.h:310
virtual class FSkeletalMeshUpdater * GetSkeletalMeshUpdater()
Definition SceneInterface.h:646
virtual void UpdateInstanceCullDistance(UPrimitiveComponent *Primitive, float StartCullDistance, float EndCullDistance)=0
virtual void AddSparseVolumeTextureViewer(FSparseVolumeTextureViewerSceneProxy *SVTV)=0
virtual void AddPrecomputedLightVolume(const class FPrecomputedLightVolume *Volume)
Definition SceneInterface.h:284
virtual void UpdateParameterCollections(const TArray< class FMaterialParameterCollectionInstanceResource * > &InParameterCollections)
Definition SceneInterface.h:669
virtual IPrimitiveTransformUpdater * CreatePrimitiveTransformUpdater(int32 MaxPrimitives)
Definition SceneInterface.h:629
virtual void BatchReleasePrimitives(TArrayView< UPrimitiveComponent * > InPrimitives)=0
virtual void ReleasePrimitive(FPrimitiveSceneDesc *Primitive)=0
virtual void SetPrecomputedVisibility(const class FPrecomputedVisibilityHandler *PrecomputedVisibilityHandler)
Definition SceneInterface.h:339
virtual void AddVolumetricCloud(FVolumetricCloudSceneProxy *VolumetricCloudSceneProxy)=0
virtual FPrimitiveSceneInfo * GetPrimitiveSceneInfo(int32 PrimitiveIndex) const =0
virtual void AddRuntimeVirtualTexture(URuntimeVirtualTextureComponent *Component)
Definition SceneInterface.h:292
virtual TConstArrayView< FPrimitiveComponentId > GetScenePrimitiveComponentIds() const =0
virtual bool IsEditorScene() const
Definition SceneInterface.h:700
virtual void UpdatePrimitiveInstancesFromCompute(FPrimitiveSceneDesc *Primitive, FGPUSceneWriteDelegate &&DataWriterGPU)=0
virtual void FinishUpdatePrimitiveTransform()
Definition SceneInterface.h:636
virtual void GetComputeTaskWorkers(TArray< class IComputeTaskWorker * > &OutWorkers) const
Definition SceneInterface.h:654
virtual void InvalidatePathTracedOutput(PathTracing::EInvalidateReason InvalidateReason=PathTracing::EInvalidateReason::Uncategorized)
Definition SceneInterface.h:313
virtual class UWorld * GetWorld() const =0
virtual void UpdatePrimitiveOcclusionBoundsSlack(UPrimitiveComponent *Primitive, float NewSlack)=0
virtual void ResetPhysicsField()=0
virtual void InvalidateLumenSurfaceCache_GameThread(UPrimitiveComponent *Component)
Definition SceneInterface.h:316
virtual void AddLocalFogVolume(class FLocalFogVolumeSceneProxy *FogProxy)=0
virtual void UpdateDecalTransform(UDecalComponent *Component)=0
virtual void UpdatePlanarReflectionTransform(UPlanarReflectionComponent *Component)
Definition SceneInterface.h:274
virtual void UpdateLumenSceneCardTransform(class ULumenSceneCardComponent *LumenSceneCardComponent)
Definition SceneInterface.h:540
virtual void UpdatePrimitiveInstances(UPrimitiveComponent *Primitive)=0
virtual void RemovePrecomputedLightVolume(const class FPrecomputedLightVolume *Volume)
Definition SceneInterface.h:285
virtual void GetReflectionCaptureData(UReflectionCaptureComponent *Component, class FReflectionCaptureData &OutCaptureData)
Definition SceneInterface.h:230
virtual void AddSkyAtmosphere(FSkyAtmosphereSceneProxy *SkyAtmosphereSceneProxy, bool bStaticLightingBuilt)=0
virtual const FSkyAtmosphereRenderSceneInfo * GetSkyAtmosphereSceneInfo() const =0
virtual void UpdatePrimitiveDrawDistance(UPrimitiveComponent *Primitive, float MinDrawDistance, float MaxDrawDistance, float VirtualTextureMaxDrawDistance)=0
ERHIFeatureLevel::Type FeatureLevel
Definition SceneInterface.h:793
virtual FPrimitiveSceneInfo * GetPrimitiveSceneInfo(const FPersistentPrimitiveIndex &PersistentPrimitiveIndex) const =0
virtual void RemoveSpeedTreeWind_RenderThread(class FVertexFactory *VertexFactory, const class UStaticMesh *StaticMesh)=0
virtual void GetWindParameters(const FVector &Position, FVector &OutDirection, float &OutSpeed, float &OutMinGustAmt, float &OutMaxGustAmt) const =0
virtual void UnregisterAnimBank(const TConstArrayView< FAnimBankRecordHandle > Handles)=0
virtual bool HasAtmosphereLightRequiringLightingBuild() const =0
virtual void AddPrimitive(FPrimitiveSceneDesc *Primitive)=0
virtual void GetLightIESAtlasSlot(const FLightSceneProxy *Proxy, FLightRenderParameters *Out)=0
virtual void RemovePlanarReflection(class UPlanarReflectionComponent *Component)
Definition SceneInterface.h:273
virtual void OnLevelRemovedFromWorld(const FName &InLevelName, UWorld *InWorld, bool bIsLightingScenario)
Definition SceneInterface.h:693
virtual void UpdatePrimitiveInstances(FPrimitiveSceneDesc *Primitive)=0
virtual bool HasAnyLocalFogVolume() const =0
virtual bool HasAnyExponentialHeightFog() const =0
virtual TConstArrayView< FPrimitiveSceneProxy * > GetPrimitiveSceneProxies() const =0
virtual void SetPhysicsField(class FPhysicsFieldSceneProxy *PhysicsFieldSceneProxy)=0
virtual void ReleasePrimitive(UPrimitiveComponent *Primitive)=0
virtual ENGINE_API void ProcessAndRenderIlluminanceMeter(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef SceneColorTexture)
Definition SceneInterface.cpp:34
virtual class FRayTracingSkinnedGeometryUpdateQueue * GetRayTracingSkinnedGeometryUpdateQueue()
Definition SceneInterface.h:752
virtual void UpdateCustomPrimitiveData(UPrimitiveComponent *Primitive)=0
virtual class FRayTracingDynamicGeometryCollection * GetRayTracingDynamicGeometryCollection()
Definition SceneInterface.h:750
virtual void UpdateCustomPrimitiveData(FPrimitiveSceneDesc *Primitive, const FCustomPrimitiveData &CustomPrimitiveData)=0
virtual void UpdateEarlyZPassMode()
Definition SceneInterface.h:702
virtual void RemoveWindSource(class UWindDirectionalSourceComponent *WindComponent)=0
virtual void SetPrecomputedVolumeDistanceField(const class FPrecomputedVolumeDistanceField *PrecomputedVolumeDistanceField)
Definition SceneInterface.h:342
virtual void AddInvisibleLight(ULightComponent *Light)=0
virtual void UpdateDecalFadeOutTime(UDecalComponent *Component)=0
virtual void AddPrimitive(UPrimitiveComponent *Primitive)=0
virtual TArray< FAnimBankRecordHandle > RegisterAnimBank(const TConstArrayView< FAnimBankDesc > Descs)=0
virtual void UpdateAllPrimitiveSceneInfos(FRDGBuilder &GraphBuilder, EUpdateAllPrimitiveSceneInfosAsyncOps AsyncOps=EUpdateAllPrimitiveSceneInfosAsyncOps::None)=0
virtual class FFXSystemInterface * GetFXSystem()=0
virtual void StartUpdatePrimitiveTransform(int32 NumPrimitives)
Definition SceneInterface.h:633
virtual bool RequestUniformBufferUpdate(FPrimitiveSceneInfo &PrimitiveSceneInfo)
Definition SceneInterface.h:755
virtual void UpdateCachedRayTracingState(class FPrimitiveSceneProxy *SceneProxy)
Definition SceneInterface.h:747
virtual void UpdateReflectionCaptureTransform(class UReflectionCaptureComponent *Component)
Definition SceneInterface.h:233
virtual void GetDirectionalWindParameters(FVector &OutDirection, float &OutSpeed, float &OutMinGustAmt, float &OutMaxGustAmt) const =0
virtual void RemoveDecal(UDecalComponent *Component)=0
virtual void UpdateSpeedTreeWind(double CurrentTime)=0
virtual FScene * GetRenderScene()=0
virtual void ReloadNaniteFixedFunctionBins()
Definition SceneInterface.h:758
virtual FVolumetricCloudRenderSceneInfo * GetVolumetricCloudSceneInfo()=0
virtual bool GetPreviousLocalToWorld(const FPrimitiveSceneInfo *PrimitiveSceneInfo, FMatrix &OutPreviousLocalToWorld) const
Definition SceneInterface.h:176
virtual void BatchRemovePrimitives(TArrayView< UPrimitiveComponent * > InPrimitives)=0
virtual void UpdatePrimitiveTransforms(IPrimitiveTransformUpdater *Updater)
Definition SceneInterface.h:630
virtual void ValidateSkyLightRealTimeCapture(FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef SceneColorTexture)
Definition SceneInterface.h:267
virtual void AddHairStrands(FHairStrandsInstance *Proxy)=0
virtual void BatchUpdateDecals(TArray< FDeferredDecalUpdateParams > &&UpdateParams)=0
virtual void RemoveLocalFogVolume(class FLocalFogVolumeSceneProxy *FogProxy)=0
virtual void ReleaseReflectionCubemap(UReflectionCaptureComponent *CaptureComponent)
Definition SceneInterface.h:240
virtual void SetSkyLight(FSkyLightSceneProxy *Light)=0
virtual void UpdateLightTransform(ULightComponent *Light)=0
virtual bool HasSkyLightRequiringLightingBuild() const =0
virtual void OnWorldCleanup()
Definition SceneInterface.h:598
virtual void GetPrimitiveUniformShaderParameters_RenderThread(const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool &bHasPrecomputedVolumetricLightmap, FMatrix &PreviousLocalToWorld, int32 &SingleCaptureIndex, bool &OutputVelocity) const
Definition SceneInterface.h:321
virtual void UpdateCachedRenderStates(class FPrimitiveSceneProxy *SceneProxy)
Definition SceneInterface.h:348
virtual void RefreshNaniteRasterBins(FPrimitiveSceneInfo &PrimitiveSceneInfo)
Definition SceneInterface.h:757
virtual void GetRelevantLights(UPrimitiveComponent *Primitive, TArray< const ULightComponent * > *RelevantLights) const =0
virtual class FGPUSkinCache * GetGPUSkinCache()
Definition SceneInterface.h:641
virtual void AllocateAndCaptureFrameSkyEnvMap(FRDGBuilder &GraphBuilder, FSceneRenderer &SceneRenderer, FViewInfo &MainView, bool bShouldRenderSkyAtmosphere, bool bShouldRenderVolumetricCloud, FInstanceCullingManager &InstanceCullingManager)
Definition SceneInterface.h:264
virtual const FVolumetricCloudRenderSceneInfo * GetVolumetricCloudSceneInfo() const =0
virtual void IncrementFrameNumber()
Definition SceneInterface.h:745
virtual void UpdateDecalFadeInTime(UDecalComponent *Component)=0
virtual void UpdateSceneCaptureContents(class USceneCaptureComponent2D *CaptureComponent, class ISceneRenderBuilder &SceneRenderBuilder)
Definition SceneInterface.h:280
virtual bool RequiresHitProxies() const =0
virtual void RemoveRuntimeVirtualTexture(URuntimeVirtualTextureComponent *Component)
Definition SceneInterface.h:294
virtual void AddWindSource(class UWindDirectionalSourceComponent *WindComponent)=0
virtual void RemoveVolumetricCloud(FVolumetricCloudSceneProxy *VolumetricCloudSceneProxy)=0
virtual void GetRectLightAtlasSlot(const FRectLightSceneProxy *Proxy, FLightRenderParameters *Out)=0
virtual FRHIUniformBuffer * GetSpeedTreeUniformBuffer(const FVertexFactory *VertexFactory) const =0
virtual void UpdatePlanarReflectionContents(class UPlanarReflectionComponent *CaptureComponent, class FSceneRenderer &MainSceneRenderer, class ISceneRenderBuilder &SceneRenderBuilder)
Definition SceneInterface.h:282
virtual void RemoveReflectionCapture(class UReflectionCaptureComponent *Component)
Definition SceneInterface.h:227
virtual void UpdateLightColorAndBrightness(ULightComponent *Light)=0
virtual uint32 GetFrameNumber() const
Definition SceneInterface.h:744
virtual void RemoveSkyAtmosphere(FSkyAtmosphereSceneProxy *SkyAtmosphereSceneProxy)=0
virtual void AddSpeedTreeWind(class FVertexFactory *VertexFactory, const class UStaticMesh *StaticMesh)=0
virtual void BatchAddPrimitives(TArrayView< FPrimitiveSceneDesc * > InPrimitives)=0
virtual void UpdateSkyCaptureContents(const USkyLightComponent *CaptureComponent, bool bCaptureEmissiveOnly, UTextureCube *SourceCubemap, FTexture *OutProcessedTexture, float &OutAverageBrightness, FSHVectorRGB3 &OutIrradianceEnvironmentMap, TArray< FFloat16Color > *OutRadianceMap, FLinearColor *SpecifiedCubemapColorScale)
Definition SceneInterface.h:261
virtual void AddPlanarReflection(class UPlanarReflectionComponent *Component)
Definition SceneInterface.h:272
virtual void RemoveLight(ULightComponent *Light)=0
virtual void BatchRemovePrimitives(TArrayView< FPrimitiveSceneDesc * > InPrimitives)=0
virtual void ShowPhysicsField()=0
virtual FPrimitiveSceneInfo * GetPrimitiveSceneInfo(FPrimitiveComponentId PrimitiveId) const =0
virtual void AddDecal(UDecalComponent *Component)=0
virtual void GetWindParameters_GameThread(const FVector &Position, FVector &OutDirection, float &OutSpeed, float &OutMinGustAmt, float &OutMaxGustAmt) const =0
Definition SceneRendering.h:2080
Definition SceneView.h:2212
Definition SceneManagement.h:132
Definition SceneTypes.h:50
Definition ScenePrivate.h:2875
Definition SkeletalMeshUpdater.h:398
Definition SkyAtmosphereRendering.h:138
Definition SkyAtmosphereSceneProxy.h:16
Definition SkyLightSceneProxy.h:17
Definition SparseVolumeTextureViewerSceneProxy.h:22
Definition RenderResource.h:354
Definition VertexFactory.h:661
Definition SceneRendering.h:1132
Definition VolumetricCloudRendering.h:85
Definition VolumetricCloudProxy.h:21
Definition SceneRenderBuilderInterface.h:52
Definition ArrayView.h:139
Definition AndroidPlatformMisc.h:14
Definition InstancedStaticMeshComponent.h:158
Definition ReflectionCaptureComponent.h:30
Definition RuntimeVirtualTextureComponent.h:41
Definition StaticMesh.h:593
Definition TextureCube.h:15
Definition WindDirectionalSourceComponent.h:24
Definition SceneComponent.h:24
Type
Definition RHIFeatureLevel.h:20
EInvalidateReason
Definition PathTracingOutputInvalidateReason.h:8
int
Definition TestServer.py:515
Definition AnimBank.h:539
Definition AnimBank.h:560
Definition SceneTypes.h:30
Definition DeferredDecalProxy.h:81
Definition ShowFlags.h:56
void DisableFeaturesForUnlit(bool bAllowAtmosphere=false)
Definition ShowFlags.h:272
Definition ExponentialHeightFogStateStream.h:30
Definition HairStrandsInterface.h:216
Definition PrimitiveSceneDesc.h:112
Definition SceneManagement.h:1192
Definition MeshPassProcessor.h:1559
Definition PrimitiveSceneDesc.h:26
Definition SceneViewOwner.h:12
Definition Optional.h:131
Definition BoxSphereBounds.h:25