#include <PrimitiveSceneDesc.h>
◆ FInstancedStaticMeshSceneDesc()
| FInstancedStaticMeshSceneDesc::FInstancedStaticMeshSceneDesc |
( |
FPrimitiveSceneDesc & |
InPrimitiveSceneDesc | ) |
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inline |
◆ GetBounds()
◆ GetLocalBounds()
◆ GetSceneProxy()
◆ GetStaticMesh()
| UStaticMesh * FInstancedStaticMeshSceneDesc::GetStaticMesh |
( |
| ) |
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inline |
◆ operator FPrimitiveSceneDesc *()
◆ PrimitiveSceneDesc
◆ StaticMesh
| UStaticMesh* FInstancedStaticMeshSceneDesc::StaticMesh = nullptr |
The documentation for this struct was generated from the following file: