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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneInterface.h>
Public Member Functions | |
| FCustomRenderPassRendererInput () | |
Public Attributes | |
| FVector | ViewLocation |
| FMatrix | ViewRotationMatrix |
| FMatrix | ProjectionMatrix |
| TSet< FPrimitiveComponentId > | HiddenPrimitives |
| TOptional< TSet< FPrimitiveComponentId > > | ShowOnlyPrimitives |
| FEngineShowFlags | EngineShowFlags |
| FSceneViewOwner | ViewActor |
| class FSceneViewStateInterface * | ViewStateInterface = nullptr |
| int32 | PostVolumeUserFlags = 0 |
| bool | bIsSceneCapture = false |
| bool | bUseMainViewFamilyShowFlags = false |
| bool | bOverridesPostVolumeUserFlags = false |
| class FCustomRenderPassBase * | CustomRenderPass = nullptr |
Contains settings used to construct scene view for custom render pass during the renderer construction.
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inline |
| class FCustomRenderPassBase* FSceneInterface::FCustomRenderPassRendererInput::CustomRenderPass = nullptr |
| FEngineShowFlags FSceneInterface::FCustomRenderPassRendererInput::EngineShowFlags |
| TSet<FPrimitiveComponentId> FSceneInterface::FCustomRenderPassRendererInput::HiddenPrimitives |
| int32 FSceneInterface::FCustomRenderPassRendererInput::PostVolumeUserFlags = 0 |
| FMatrix FSceneInterface::FCustomRenderPassRendererInput::ProjectionMatrix |
| TOptional<TSet<FPrimitiveComponentId> > FSceneInterface::FCustomRenderPassRendererInput::ShowOnlyPrimitives |
| FSceneViewOwner FSceneInterface::FCustomRenderPassRendererInput::ViewActor |
| FVector FSceneInterface::FCustomRenderPassRendererInput::ViewLocation |
Data used to construct scene view for the custom render pass.
| FMatrix FSceneInterface::FCustomRenderPassRendererInput::ViewRotationMatrix |
| class FSceneViewStateInterface* FSceneInterface::FCustomRenderPassRendererInput::ViewStateInterface = nullptr |