#include <SceneViewOwner.h>
◆ FSceneViewOwner()
| FSceneViewOwner::FSceneViewOwner |
( |
const AActor * |
InActor = nullptr | ) |
|
◆ Get()
| const AActor * FSceneViewOwner::Get |
( |
| ) |
const |
|
inline |
◆ IsPartOf()
◆ IsSet()
| bool FSceneViewOwner::IsSet |
( |
| ) |
const |
|
inline |
◆ operator const AActor *()
| FSceneViewOwner::operator const AActor * |
( |
| ) |
const |
|
inline |
◆ operator->()
| const AActor * FSceneViewOwner::operator-> |
( |
| ) |
const |
|
inline |
◆ operator=()
| void FSceneViewOwner::operator= |
( |
const AActor * |
InActor | ) |
|
◆ operator==
◆ Actor
| const AActor* FSceneViewOwner::Actor |
◆ ActorUniqueId
| uint32 FSceneViewOwner::ActorUniqueId |
The documentation for this struct was generated from the following files: