UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneViewOwner Struct Reference

#include <SceneViewOwner.h>

Public Member Functions

ENGINE_API FSceneViewOwner (const AActor *InActor=nullptr)
 
bool IsPartOf (const TArray< uint32 > &InArray) const
 
bool IsSet () const
 
const AActorGet () const
 
 operator const AActor * () const
 
const AActoroperator-> () const
 
ENGINE_API void operator= (const AActor *InActor)
 

Public Attributes

uint32 ActorUniqueId
 
const AActorActor
 

Friends

bool operator== (const FSceneViewOwner &A, const AActor *B)
 

Constructor & Destructor Documentation

◆ FSceneViewOwner()

FSceneViewOwner::FSceneViewOwner ( const AActor InActor = nullptr)

Member Function Documentation

◆ Get()

const AActor * FSceneViewOwner::Get ( ) const
inline

◆ IsPartOf()

bool FSceneViewOwner::IsPartOf ( const TArray< uint32 > &  InArray) const
inline

◆ IsSet()

bool FSceneViewOwner::IsSet ( ) const
inline

◆ operator const AActor *()

FSceneViewOwner::operator const AActor * ( ) const
inline

◆ operator->()

const AActor * FSceneViewOwner::operator-> ( ) const
inline

◆ operator=()

void FSceneViewOwner::operator= ( const AActor InActor)

Friends And Related Symbol Documentation

◆ operator==

bool operator== ( const FSceneViewOwner A,
const AActor B 
)
friend

Member Data Documentation

◆ Actor

const AActor* FSceneViewOwner::Actor

◆ ActorUniqueId

uint32 FSceneViewOwner::ActorUniqueId

The documentation for this struct was generated from the following files: