UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneViewOwner.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "EngineDefines.h"
7
8class AActor;
9
10// Owner of view
12{
13 ENGINE_API FSceneViewOwner(const AActor* InActor = nullptr);
14 bool IsPartOf(const TArray<uint32>& InArray) const { return ActorUniqueId ? InArray.Contains(ActorUniqueId) : false; }
15 bool IsSet() const { return ActorUniqueId != 0; }
17
18 #if !WITH_STATE_STREAM
19 const AActor* Get() const { return Actor; }
20 operator const AActor*() const { return Actor; }
21 const AActor* operator->() const { return Actor; }
23 friend bool operator==(const FSceneViewOwner& A, const AActor* B) { return A.Actor == B; }
24 const AActor* Actor;
25 #endif
26};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Actor.h:257
Definition Array.h:670
Definition SceneViewOwner.h:12
bool IsPartOf(const TArray< uint32 > &InArray) const
Definition SceneViewOwner.h:14
friend bool operator==(const FSceneViewOwner &A, const AActor *B)
Definition SceneViewOwner.h:23
const AActor * operator->() const
Definition SceneViewOwner.h:21
const AActor * Get() const
Definition SceneViewOwner.h:19
const AActor * Actor
Definition SceneViewOwner.h:24
uint32 ActorUniqueId
Definition SceneViewOwner.h:16
bool IsSet() const
Definition SceneViewOwner.h:15
ENGINE_API void operator=(const AActor *InActor)
Definition SceneView.cpp:770