#include <SkyLightSceneProxy.h>
◆ FSkyLightSceneProxy()
| FSkyLightSceneProxy::FSkyLightSceneProxy |
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const class USkyLightComponent * |
InLightComponent | ) |
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Initialization constructor.
◆ GetEffectiveLightColor()
| FLinearColor FSkyLightSceneProxy::GetEffectiveLightColor |
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const |
◆ Initialize()
| void FSkyLightSceneProxy::Initialize |
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float |
InBlendFraction, |
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const FSHVectorRGB3 * |
InIrradianceEnvironmentMap, |
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const FSHVectorRGB3 * |
BlendDestinationIrradianceEnvironmentMap, |
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const float * |
InAverageBrightness, |
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const float * |
BlendDestinationAverageBrightness, |
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const FLinearColor * |
InSpecifiedCubemapColorScale |
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) |
| |
◆ IsMovable()
| bool FSkyLightSceneProxy::IsMovable |
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| ) |
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inline |
◆ SetLightColor()
◆ AverageBrightness
| float FSkyLightSceneProxy::AverageBrightness |
◆ bAffectGlobalIllumination
| uint8 FSkyLightSceneProxy::bAffectGlobalIllumination |
◆ bAffectReflection
| uint8 FSkyLightSceneProxy::bAffectReflection |
◆ bCastShadows
| uint8 FSkyLightSceneProxy::bCastShadows |
◆ bCastVolumetricShadow
| uint8 FSkyLightSceneProxy::bCastVolumetricShadow |
◆ bCloudAmbientOcclusion
| bool FSkyLightSceneProxy::bCloudAmbientOcclusion |
◆ bHasStaticLighting
| uint8 FSkyLightSceneProxy::bHasStaticLighting |
◆ BlendDestinationProcessedTexture
| FTexture* FSkyLightSceneProxy::BlendDestinationProcessedTexture |
◆ BlendFraction
| float FSkyLightSceneProxy::BlendFraction |
◆ bLowerHemisphereIsSolidColor
| bool FSkyLightSceneProxy::bLowerHemisphereIsSolidColor |
◆ bRealTimeCaptureEnabled
| bool FSkyLightSceneProxy::bRealTimeCaptureEnabled |
◆ bTransmission
| uint8 FSkyLightSceneProxy::bTransmission |
◆ bWantsStaticShadowing
| uint8 FSkyLightSceneProxy::bWantsStaticShadowing |
◆ CaptureCubeMapResolution
| uint32 FSkyLightSceneProxy::CaptureCubeMapResolution |
◆ CapturePosition
| FVector FSkyLightSceneProxy::CapturePosition |
◆ CastRayTracedShadow
◆ CloudAmbientOcclusionApertureScale
| float FSkyLightSceneProxy::CloudAmbientOcclusionApertureScale |
◆ CloudAmbientOcclusionExtent
| float FSkyLightSceneProxy::CloudAmbientOcclusionExtent |
◆ CloudAmbientOcclusionMapResolutionScale
| float FSkyLightSceneProxy::CloudAmbientOcclusionMapResolutionScale |
◆ CloudAmbientOcclusionStrength
| float FSkyLightSceneProxy::CloudAmbientOcclusionStrength |
◆ Contrast
| float FSkyLightSceneProxy::Contrast |
◆ IndirectLightingIntensity
| float FSkyLightSceneProxy::IndirectLightingIntensity |
◆ IrradianceEnvironmentMap
◆ LightComponent
◆ LowerHemisphereColor
◆ MinOcclusion
| float FSkyLightSceneProxy::MinOcclusion |
◆ OcclusionCombineMode
◆ OcclusionExponent
| float FSkyLightSceneProxy::OcclusionExponent |
◆ OcclusionMaxDistance
| float FSkyLightSceneProxy::OcclusionMaxDistance |
◆ OcclusionTint
◆ ProcessedTexture
| FTexture* FSkyLightSceneProxy::ProcessedTexture |
◆ SamplesPerPixel
| int32 FSkyLightSceneProxy::SamplesPerPixel |
◆ SkyDistanceThreshold
| float FSkyLightSceneProxy::SkyDistanceThreshold |
◆ SpecifiedCubemapColorScale
| FLinearColor FSkyLightSceneProxy::SpecifiedCubemapColorScale |
◆ VolumetricScatteringIntensity
| float FSkyLightSceneProxy::VolumetricScatteringIntensity |
The documentation for this class was generated from the following files: