Go to the source code of this file.
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| using | FScenePrimitiveUpdates = TSceneUpdateCommandQueue< FPrimitiveSceneInfo, EPrimitiveUpdateDirtyFlags, EPrimitiveUpdateId > |
| |
| using | FPrimitiveUpdateCommand = FScenePrimitiveUpdates::FUpdateCommand |
| |
| template<EPrimitiveUpdateId InId, EPrimitiveUpdateDirtyFlags InDirtyFlags> |
| using | TPrimitiveUpdatePayloadBase = FScenePrimitiveUpdates::TPayloadBase< InId, InDirtyFlags > |
| |
| using | FUpdateAttachmentRootData = TSingleValuePrimitiveUpdatePayload< FPrimitiveComponentId, EPrimitiveUpdateId::UpdateAttachmentRoot, EPrimitiveUpdateDirtyFlags::None > |
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| using | FUpdateCustomPrimitiveData = TSingleValuePrimitiveUpdatePayload< FCustomPrimitiveData, EPrimitiveUpdateId::CustomPrimitiveData, EPrimitiveUpdateDirtyFlags::GPUState > |
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| using | FUpdateOcclusionBoundsSlacksData = TSingleValuePrimitiveUpdatePayload< float, EPrimitiveUpdateId::OcclusionBoundsSlacks, EPrimitiveUpdateDirtyFlags::None > |
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| using | FUpdateInstanceCullDistanceData = TSingleValuePrimitiveUpdatePayload< FVector2f, EPrimitiveUpdateId::InstanceCullDistance, EPrimitiveUpdateDirtyFlags::GPUState|EPrimitiveUpdateDirtyFlags::CullingLogic > |
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| using | FUpdateDrawDistanceData = TSingleValuePrimitiveUpdatePayload< FVector3f, EPrimitiveUpdateId::DrawDistance, EPrimitiveUpdateDirtyFlags::CullingLogic > |
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| using | FUpdateDistanceFieldSceneData = TPrimitiveUpdatePayloadBase< EPrimitiveUpdateId::DistanceFieldScene, EPrimitiveUpdateDirtyFlags::None > |
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| using | FUpdateOverridePreviousTransformData = TSingleValuePrimitiveUpdatePayload< FMatrix, EPrimitiveUpdateId::OverridePreviousTransform, EPrimitiveUpdateDirtyFlags::GPUState > |
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| enum class | EPrimitiveUpdateDirtyFlags : uint32 {
None = 0u
, Transform = 1u << 0
, InstanceData = 1u << 1
, CullingBounds = 1u << 2
,
CullingLogic = 1u << 3
, GPUState = 1u << 4
, AllCulling = CullingBounds | CullingLogic
, All = GPUState | Transform | InstanceData | CullingBounds | CullingLogic
} |
| |
| enum class | EPrimitiveUpdateId : uint32 {
UpdateTransform
, UpdateInstance
, UpdateAttachmentRoot
, CustomPrimitiveData
,
OcclusionBoundsSlacks
, InstanceCullDistance
, DrawDistance
, DistanceFieldScene
,
OverridePreviousTransform
, UpdateInstanceFromCompute
, MAX
} |
| |
◆ FPrimitiveUpdateCommand
◆ FScenePrimitiveUpdates
◆ FUpdateAttachmentRootData
◆ FUpdateCustomPrimitiveData
◆ FUpdateDistanceFieldSceneData
◆ FUpdateDrawDistanceData
◆ FUpdateInstanceCullDistanceData
◆ FUpdateOcclusionBoundsSlacksData
◆ FUpdateOverridePreviousTransformData
◆ TPrimitiveUpdatePayloadBase
◆ EPrimitiveUpdateDirtyFlags
Definitions of primitive scene update commands.
| Enumerator |
|---|
| None | |
| Transform | The Transform is modified by this command.
|
| InstanceData | The (any) instance data is modified by this command.
|
| CullingBounds | The culling bounds are modified by this command. This means the bounds (instance, primitive or both) as used in the culling and should not be updated for any other case. Thus, needs to be set for transform updates of all kinds.
|
| CullingLogic | Culling distances or similar, affecting culling logic, but NOT the bounds.
|
| GPUState | Any state that either makes its way into GPU-Scene or the per primitive UB
|
| AllCulling | All culling-affecting changes
|
| All | |
◆ EPrimitiveUpdateId
| Enumerator |
|---|
| UpdateTransform | |
| UpdateInstance | |
| UpdateAttachmentRoot | |
| CustomPrimitiveData | |
| OcclusionBoundsSlacks | |
| InstanceCullDistance | |
| DrawDistance | |
| DistanceFieldScene | |
| OverridePreviousTransform | |
| UpdateInstanceFromCompute | |
| MAX | |
◆ ENUM_CLASS_FLAGS()