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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrimitiveUpdates.h>
Public Attributes | |
| TConstArrayView< FPersistentPrimitiveIndex > | RemovedPrimitiveIds |
| TConstArrayView< FPrimitiveSceneInfo * > | RemovedPrimitiveSceneInfos |
| const FScenePrimitiveUpdates & | PrimitiveUpdates |
| const FViewSceneChangeSet * | ViewUpdateChangeSet = nullptr |
Change set that is valid before removes are processed and the scene data modified. The referenced arrays have RDG life-time and can be safely used in RDG tasks. However, the referenced data (primitive/proxy) and meaning of the persistent ID is not generally valid past the call in which this is passed. Thus, care need to be excercised.
| const FScenePrimitiveUpdates& FScenePreUpdateChangeSet::PrimitiveUpdates |
| TConstArrayView<FPersistentPrimitiveIndex> FScenePreUpdateChangeSet::RemovedPrimitiveIds |
| TConstArrayView<FPrimitiveSceneInfo*> FScenePreUpdateChangeSet::RemovedPrimitiveSceneInfos |
| const FViewSceneChangeSet* FScenePreUpdateChangeSet::ViewUpdateChangeSet = nullptr |