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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/ContainersFwd.h"#include "HAL/Platform.h"#include "Math/MathFwd.h"#include "Misc/EnumClassFlags.h"#include "RenderGraphFwd.h"#include "Engine/EngineTypes.h"#include "PrimitiveComponentId.h"#include "SceneViewOwner.h"#include "ShowFlags.h"#include "PathTracingOutputInvalidateReason.h"Go to the source code of this file.
Classes | |
| class | FSceneInterface |
| class | FSceneInterface::IPrimitiveTransformUpdater |
| class | FSceneInterface::FPrimitiveTransformUpdateScope |
| struct | FSceneInterface::FCustomRenderPassRendererInput |
Namespaces | |
| namespace | ERHIFeatureLevel |
Typedefs | |
| using | FSHVectorRGB3 = TSHVectorRGB< 3 > |
Enumerations | |
| enum | EBasePassDrawListType { EBasePass_Default =0 , EBasePass_Masked , EBasePass_MAX } |
| enum class | EUpdateAllPrimitiveSceneInfosAsyncOps { None = 0 , CacheMeshDrawCommands = 1 << 0 , CreateLightPrimitiveInteractions = 1 << 1 , CacheMaterialUniformExpressions = 1 << 2 , All = CacheMeshDrawCommands | CreateLightPrimitiveInteractions | CacheMaterialUniformExpressions } |
Functions | |
| ENUM_CLASS_FLAGS (EUpdateAllPrimitiveSceneInfosAsyncOps) | |
| using FSHVectorRGB3 = TSHVectorRGB<3> |
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strong |
| ENUM_CLASS_FLAGS | ( | EUpdateAllPrimitiveSceneInfosAsyncOps | ) |