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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkyAtmosphereSceneProxy.h>
Public Member Functions | |
| ENGINE_API | FSkyAtmosphereSceneProxy (const USkyAtmosphereComponent *InComponent) |
| ENGINE_API | FSkyAtmosphereSceneProxy (const FSkyAtmosphereDynamicState &Ds) |
| ENGINE_API | ~FSkyAtmosphereSceneProxy () |
| FLinearColor | GetSkyLuminanceFactor () const |
| FLinearColor | GetSkyAndAerialPerspectiveLuminanceFactor () const |
| float | GetAerialPespectiveViewDistanceScale () const |
| float | GetHeightFogContribution () const |
| float | GetAerialPerspectiveStartDepthKm () const |
| float | GetTraceSampleCountScale () const |
| const FAtmosphereSetup & | GetAtmosphereSetup () const |
| bool | IsHoldout () const |
| bool | IsRenderedInMainPass () const |
| void | UpdateTransform (const FTransform &ComponentTransform, uint8 TranformMode) |
| void | ApplyWorldOffset (const FVector3f &InOffset) |
| ENGINE_API FVector | GetAtmosphereLightDirection (int32 AtmosphereLightIndex, const FVector &DefaultDirection) const |
Public Attributes | |
| bool | bStaticLightingBuilt |
| FSkyAtmosphereRenderSceneInfo * | RenderSceneInfo |
Friends | |
| class | FSkyAtmosphereStateStreamImpl |
Represents a USkyAtmosphereComponent to the rendering thread.
| FSkyAtmosphereSceneProxy::FSkyAtmosphereSceneProxy | ( | const USkyAtmosphereComponent * | InComponent | ) |
| FSkyAtmosphereSceneProxy::FSkyAtmosphereSceneProxy | ( | const FSkyAtmosphereDynamicState & | Ds | ) |
| FSkyAtmosphereSceneProxy::~FSkyAtmosphereSceneProxy | ( | ) |
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| FVector FSkyAtmosphereSceneProxy::GetAtmosphereLightDirection | ( | int32 | AtmosphereLightIndex, |
| const FVector & | DefaultDirection | ||
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| bool FSkyAtmosphereSceneProxy::bStaticLightingBuilt |
| FSkyAtmosphereRenderSceneInfo* FSkyAtmosphereSceneProxy::RenderSceneInfo |