#include <SkyAtmosphereRendering.h>
◆ FSkyAtmosphereRenderSceneInfo()
Initialization constructor.
◆ ~FSkyAtmosphereRenderSceneInfo()
| FSkyAtmosphereRenderSceneInfo::~FSkyAtmosphereRenderSceneInfo |
( |
| ) |
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◆ CreateDistantSkyLightLutBufferAndSRV()
| void FSkyAtmosphereRenderSceneInfo::CreateDistantSkyLightLutBufferAndSRV |
( |
FRDGBuilder & |
GraphBuilder | ) |
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◆ GetAtmosphereShaderParameters()
◆ GetAtmosphereUniformBuffer()
◆ GetDistantSkyLightLutBuffer()
◆ GetDistantSkyLightLutBufferSRV()
◆ GetInternalCommonParametersUniformBuffer()
◆ GetMobileDistantSkyLightLutBuffer()
◆ GetMobileDistantSkyLightLutBufferSRV()
◆ GetMultiScatteredLuminanceLutTexture()
◆ GetSkyAtmosphereSceneProxy()
◆ GetTransmittanceLutTexture() [1/2]
◆ GetTransmittanceLutTexture() [2/2]
The documentation for this class was generated from the following files: