UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkyAtmosphereDynamicState Struct Reference

#include <SkyAtmosphereStateStream.h>

Public Attributes

ESkyAtmosphereTransformMode TransformMode = ESkyAtmosphereTransformMode(0)
 
float BottomRadius = 0.0f
 
FColor GroundAlbedo = FColor::White
 
float AtmosphereHeight = 0.0f
 
float MultiScatteringFactor = 0.0f
 
float TraceSampleCountScale = 0.0f
 
float RayleighScatteringScale = 0.0f
 
FLinearColor RayleighScattering = FLinearColor::White
 
float RayleighExponentialDistribution = 0.0f
 
float MieScatteringScale = 0.0f
 
FLinearColor MieScattering = FLinearColor::White
 
float MieAbsorptionScale = 0.0f
 
FLinearColor MieAbsorption = FLinearColor::White
 
float MieAnisotropy = 0.0f
 
float MieExponentialDistribution = 0.0f
 
float OtherAbsorptionScale = 0.0f
 
FLinearColor OtherAbsorption = FLinearColor::White
 
float OtherTentDistributionTipAltitude = 0.0f
 
float OtherTentDistributionTipValue = 0.0f
 
float OtherTentDistributionWidth = 1.0f
 
FLinearColor SkyLuminanceFactor = FLinearColor::White
 
FLinearColor SkyAndAerialPerspectiveLuminanceFactor = FLinearColor::White
 
float AerialPespectiveViewDistanceScale = 0.0f
 
float HeightFogContribution = 0.0f
 
float TransmittanceMinLightElevationAngle = 0.0f
 
float AerialPerspectiveStartDepth = 0.0f
 
uint8 bHoldout: 1 = false
 
uint8 bRenderInMainPass: 1 = false
 
uint8 bBuilt: 1 = false
 
FTransform ComponentTransform
 
FOverrideAtmosphericLight OverrideAtmosphericLight
 

Member Data Documentation

◆ AerialPerspectiveStartDepth

float FSkyAtmosphereDynamicState::AerialPerspectiveStartDepth = 0.0f

◆ AerialPespectiveViewDistanceScale

float FSkyAtmosphereDynamicState::AerialPespectiveViewDistanceScale = 0.0f

◆ AtmosphereHeight

float FSkyAtmosphereDynamicState::AtmosphereHeight = 0.0f

◆ bBuilt

uint8 FSkyAtmosphereDynamicState::bBuilt

◆ bHoldout

uint8 FSkyAtmosphereDynamicState::bHoldout

◆ BottomRadius

float FSkyAtmosphereDynamicState::BottomRadius = 0.0f

◆ bRenderInMainPass

uint8 FSkyAtmosphereDynamicState::bRenderInMainPass

◆ ComponentTransform

FTransform FSkyAtmosphereDynamicState::ComponentTransform

◆ GroundAlbedo

FColor FSkyAtmosphereDynamicState::GroundAlbedo = FColor::White

◆ HeightFogContribution

float FSkyAtmosphereDynamicState::HeightFogContribution = 0.0f

◆ MieAbsorption

FLinearColor FSkyAtmosphereDynamicState::MieAbsorption = FLinearColor::White

◆ MieAbsorptionScale

float FSkyAtmosphereDynamicState::MieAbsorptionScale = 0.0f

◆ MieAnisotropy

float FSkyAtmosphereDynamicState::MieAnisotropy = 0.0f

◆ MieExponentialDistribution

float FSkyAtmosphereDynamicState::MieExponentialDistribution = 0.0f

◆ MieScattering

FLinearColor FSkyAtmosphereDynamicState::MieScattering = FLinearColor::White

◆ MieScatteringScale

float FSkyAtmosphereDynamicState::MieScatteringScale = 0.0f

◆ MultiScatteringFactor

float FSkyAtmosphereDynamicState::MultiScatteringFactor = 0.0f

◆ OtherAbsorption

FLinearColor FSkyAtmosphereDynamicState::OtherAbsorption = FLinearColor::White

◆ OtherAbsorptionScale

float FSkyAtmosphereDynamicState::OtherAbsorptionScale = 0.0f

◆ OtherTentDistributionTipAltitude

float FSkyAtmosphereDynamicState::OtherTentDistributionTipAltitude = 0.0f

◆ OtherTentDistributionTipValue

float FSkyAtmosphereDynamicState::OtherTentDistributionTipValue = 0.0f

◆ OtherTentDistributionWidth

float FSkyAtmosphereDynamicState::OtherTentDistributionWidth = 1.0f

◆ OverrideAtmosphericLight

FOverrideAtmosphericLight FSkyAtmosphereDynamicState::OverrideAtmosphericLight

◆ RayleighExponentialDistribution

float FSkyAtmosphereDynamicState::RayleighExponentialDistribution = 0.0f

◆ RayleighScattering

FLinearColor FSkyAtmosphereDynamicState::RayleighScattering = FLinearColor::White

◆ RayleighScatteringScale

float FSkyAtmosphereDynamicState::RayleighScatteringScale = 0.0f

◆ SkyAndAerialPerspectiveLuminanceFactor

FLinearColor FSkyAtmosphereDynamicState::SkyAndAerialPerspectiveLuminanceFactor = FLinearColor::White

◆ SkyLuminanceFactor

FLinearColor FSkyAtmosphereDynamicState::SkyLuminanceFactor = FLinearColor::White

◆ TraceSampleCountScale

float FSkyAtmosphereDynamicState::TraceSampleCountScale = 0.0f

◆ TransformMode

ESkyAtmosphereTransformMode FSkyAtmosphereDynamicState::TransformMode = ESkyAtmosphereTransformMode(0)

◆ TransmittanceMinLightElevationAngle

float FSkyAtmosphereDynamicState::TransmittanceMinLightElevationAngle = 0.0f

The documentation for this struct was generated from the following file: