#include <SkyAtmosphereStateStream.h>
◆ AerialPerspectiveStartDepth
| float FSkyAtmosphereDynamicState::AerialPerspectiveStartDepth = 0.0f |
◆ AerialPespectiveViewDistanceScale
| float FSkyAtmosphereDynamicState::AerialPespectiveViewDistanceScale = 0.0f |
◆ AtmosphereHeight
| float FSkyAtmosphereDynamicState::AtmosphereHeight = 0.0f |
◆ bBuilt
| uint8 FSkyAtmosphereDynamicState::bBuilt |
◆ bHoldout
| uint8 FSkyAtmosphereDynamicState::bHoldout |
◆ BottomRadius
| float FSkyAtmosphereDynamicState::BottomRadius = 0.0f |
◆ bRenderInMainPass
| uint8 FSkyAtmosphereDynamicState::bRenderInMainPass |
◆ ComponentTransform
| FTransform FSkyAtmosphereDynamicState::ComponentTransform |
◆ GroundAlbedo
◆ HeightFogContribution
| float FSkyAtmosphereDynamicState::HeightFogContribution = 0.0f |
◆ MieAbsorption
◆ MieAbsorptionScale
| float FSkyAtmosphereDynamicState::MieAbsorptionScale = 0.0f |
◆ MieAnisotropy
| float FSkyAtmosphereDynamicState::MieAnisotropy = 0.0f |
◆ MieExponentialDistribution
| float FSkyAtmosphereDynamicState::MieExponentialDistribution = 0.0f |
◆ MieScattering
◆ MieScatteringScale
| float FSkyAtmosphereDynamicState::MieScatteringScale = 0.0f |
◆ MultiScatteringFactor
| float FSkyAtmosphereDynamicState::MultiScatteringFactor = 0.0f |
◆ OtherAbsorption
◆ OtherAbsorptionScale
| float FSkyAtmosphereDynamicState::OtherAbsorptionScale = 0.0f |
◆ OtherTentDistributionTipAltitude
| float FSkyAtmosphereDynamicState::OtherTentDistributionTipAltitude = 0.0f |
◆ OtherTentDistributionTipValue
| float FSkyAtmosphereDynamicState::OtherTentDistributionTipValue = 0.0f |
◆ OtherTentDistributionWidth
| float FSkyAtmosphereDynamicState::OtherTentDistributionWidth = 1.0f |
◆ OverrideAtmosphericLight
◆ RayleighExponentialDistribution
| float FSkyAtmosphereDynamicState::RayleighExponentialDistribution = 0.0f |
◆ RayleighScattering
◆ RayleighScatteringScale
| float FSkyAtmosphereDynamicState::RayleighScatteringScale = 0.0f |
◆ SkyAndAerialPerspectiveLuminanceFactor
◆ SkyLuminanceFactor
◆ TraceSampleCountScale
| float FSkyAtmosphereDynamicState::TraceSampleCountScale = 0.0f |
◆ TransformMode
◆ TransmittanceMinLightElevationAngle
| float FSkyAtmosphereDynamicState::TransmittanceMinLightElevationAngle = 0.0f |
The documentation for this struct was generated from the following file: