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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Components/SkyAtmosphereComponent.h"#include "Components/ArrowComponent.h"#include "Components/BillboardComponent.h"#include "Engine/MapBuildDataRegistry.h"#include "Engine/Level.h"#include "Engine/Texture2D.h"#include "Engine/World.h"#include "Logging/MessageLog.h"#include "Misc/MapErrors.h"#include "Misc/UObjectToken.h"#include "MeshElementCollector.h"#include "SceneInterface.h"#include "SceneProxies/SkyAtmosphereSceneProxy.h"#include "StateStream/SkyAtmosphereStateStream.h"#include "UObject/UObjectIterator.h"#include "PrimitiveDrawingUtils.h"#include "UObject/ConstructorHelpers.h"#include "Components/DirectionalLightComponent.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "ColorManagement/ColorSpace.h"Macros | |
| #define | LOCTEXT_NAMESPACE "SkyAtmosphereComponent" |
| #define | USKYATMOSPHERE_VARIABLES |
| #define | USKYATMOSPHERE_VARIABLES_WITH_SETFUNCTION |
| #define | USKYATMOSPHERE_SETHANDLE(Field) |
| #define | USKYATMOSPHERE_VARIABLE(Type, Owner, Dot, Prefix, Name) |
Functions | |
| FOverrideAtmosphericLight | ConvertAtmosphericLightOverride (bool *Enabled, FVector *Direction) |
| FLinearColor | SkyAtmosphereGetClamped (FLinearColor Value) |
| template<typename T > | |
| T | SkyAtmosphereGetClamped (T Value) |
| #define LOCTEXT_NAMESPACE "SkyAtmosphereComponent" |
| #define USKYATMOSPHERE_SETHANDLE | ( | Field | ) |
| #define USKYATMOSPHERE_VARIABLES |
| #define USKYATMOSPHERE_VARIABLES_WITH_SETFUNCTION |
| FOverrideAtmosphericLight ConvertAtmosphericLightOverride | ( | bool * | Enabled, |
| FVector * | Direction | ||
| ) |
| FLinearColor SkyAtmosphereGetClamped | ( | FLinearColor | Value | ) |
| T SkyAtmosphereGetClamped | ( | T | Value | ) |