9#include "BillboardComponent.generated.h"
18UCLASS(
ClassGroup=
Rendering,
collapsecategories,
hidecategories=(
Object,
Activation,
"Components|Activation",
Physics,
Collision,Lighting,
Mesh,
PhysicsVolume), editinlinenew, meta=(BlueprintSpawnableComponent), MinimalAPI)
27 uint32 bIsScreenSizeScaled:1;
45 UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category=
Sprite)
46 float OpacityMaskRefVal;
48#if WITH_EDITORONLY_DATA
65 UFUNCTION(BlueprintCallable, Category="Rendering|Components|Sprite")
69 UFUNCTION(BlueprintCallable, Category=
"Rendering|Components|Sprite")
91#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition PrimitiveSceneProxy.h:296
Definition Texture2D.h:26
Definition ConvexVolume.h:44
Definition ShowFlags.h:56
Definition PrimitiveComponent.h:84
Definition ObjectPtr.h:488
Definition BoxSphereBounds.h:25