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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RenderGraphUtils.h>
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| FRDGExternalAccessQueue ()=default | |
| ~FRDGExternalAccessQueue () | |
| void | Reserve (uint32 ResourceCount) |
| void | Add (FRDGViewableResource *Resource, ERHIAccess Access=ERHIAccess::SRVMask, ERHIPipeline Pipelines=ERHIPipeline::Graphics) |
| void | AddUnique (FRDGViewableResource *Resource, ERHIAccess Access=ERHIAccess::SRVMask, ERHIPipeline Pipelines=ERHIPipeline::Graphics) |
| RENDERCORE_API void | Submit (FRDGBuilder &GraphBuilder) |
| bool | Contains (FRDGViewableResource *Resource) |
| bool | IsEmpty () const |
Batches up RDG external resource access mode requests and submits them all at once to RDG.
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| void FRDGExternalAccessQueue::Submit | ( | FRDGBuilder & | GraphBuilder | ) |