UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrecomputedVolumetricLightmap Class Reference

#include <PrecomputedVolumetricLightmap.h>

Public Member Functions

ENGINE_API FPrecomputedVolumetricLightmap ()
 
ENGINE_API ~FPrecomputedVolumetricLightmap ()
 
ENGINE_API void AddToScene (class FSceneInterface *Scene, class UMapBuildDataRegistry *Registry, FGuid LevelBuildDataId, bool bIsPersistentLevel)
 
ENGINE_API void AddToScene (class FSceneInterface *Scene, class UMapBuildDataRegistry *Registry, FPrecomputedVolumetricLightmapData *NewData, bool bIsPersistentLevel)
 
ENGINE_API void RemoveFromScene (FSceneInterface *Scene)
 
ENGINE_API void SetData (FRHICommandListBase &RHICmdList, FPrecomputedVolumetricLightmapData *NewData, FSceneInterface *Scene)
 
bool IsAddedToScene () const
 
ENGINE_API void ApplyWorldOffset (const FVector &InOffset)
 

Public Attributes

FPrecomputedVolumetricLightmapDataData
 

Detailed Description

Represents the Volumetric Lightmap for a specific ULevel.

Constructor & Destructor Documentation

◆ FPrecomputedVolumetricLightmap()

FPrecomputedVolumetricLightmap::FPrecomputedVolumetricLightmap ( )

◆ ~FPrecomputedVolumetricLightmap()

FPrecomputedVolumetricLightmap::~FPrecomputedVolumetricLightmap ( )

Member Function Documentation

◆ AddToScene() [1/2]

void FPrecomputedVolumetricLightmap::AddToScene ( class FSceneInterface Scene,
class UMapBuildDataRegistry Registry,
FGuid  LevelBuildDataId,
bool  bIsPersistentLevel 
)

◆ AddToScene() [2/2]

void FPrecomputedVolumetricLightmap::AddToScene ( class FSceneInterface Scene,
class UMapBuildDataRegistry Registry,
FPrecomputedVolumetricLightmapData NewData,
bool  bIsPersistentLevel 
)

◆ ApplyWorldOffset()

void FPrecomputedVolumetricLightmap::ApplyWorldOffset ( const FVector InOffset)

◆ IsAddedToScene()

bool FPrecomputedVolumetricLightmap::IsAddedToScene ( ) const
inline

◆ RemoveFromScene()

void FPrecomputedVolumetricLightmap::RemoveFromScene ( FSceneInterface Scene)

◆ SetData()

void FPrecomputedVolumetricLightmap::SetData ( FRHICommandListBase RHICmdList,
FPrecomputedVolumetricLightmapData NewData,
FSceneInterface Scene 
)

Member Data Documentation

◆ Data

FPrecomputedVolumetricLightmapData* FPrecomputedVolumetricLightmap::Data

The documentation for this class was generated from the following files: