![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <PrecomputedVolumetricLightmap.h>
Public Member Functions | |
| ENGINE_API | FPrecomputedVolumetricLightmap () |
| ENGINE_API | ~FPrecomputedVolumetricLightmap () |
| ENGINE_API void | AddToScene (class FSceneInterface *Scene, class UMapBuildDataRegistry *Registry, FGuid LevelBuildDataId, bool bIsPersistentLevel) |
| ENGINE_API void | AddToScene (class FSceneInterface *Scene, class UMapBuildDataRegistry *Registry, FPrecomputedVolumetricLightmapData *NewData, bool bIsPersistentLevel) |
| ENGINE_API void | RemoveFromScene (FSceneInterface *Scene) |
| ENGINE_API void | SetData (FRHICommandListBase &RHICmdList, FPrecomputedVolumetricLightmapData *NewData, FSceneInterface *Scene) |
| bool | IsAddedToScene () const |
| ENGINE_API void | ApplyWorldOffset (const FVector &InOffset) |
Public Attributes | |
| FPrecomputedVolumetricLightmapData * | Data |
Represents the Volumetric Lightmap for a specific ULevel.
| FPrecomputedVolumetricLightmap::FPrecomputedVolumetricLightmap | ( | ) |
| FPrecomputedVolumetricLightmap::~FPrecomputedVolumetricLightmap | ( | ) |
| void FPrecomputedVolumetricLightmap::AddToScene | ( | class FSceneInterface * | Scene, |
| class UMapBuildDataRegistry * | Registry, | ||
| FGuid | LevelBuildDataId, | ||
| bool | bIsPersistentLevel | ||
| ) |
| void FPrecomputedVolumetricLightmap::AddToScene | ( | class FSceneInterface * | Scene, |
| class UMapBuildDataRegistry * | Registry, | ||
| FPrecomputedVolumetricLightmapData * | NewData, | ||
| bool | bIsPersistentLevel | ||
| ) |
|
inline |
| void FPrecomputedVolumetricLightmap::RemoveFromScene | ( | FSceneInterface * | Scene | ) |
| void FPrecomputedVolumetricLightmap::SetData | ( | FRHICommandListBase & | RHICmdList, |
| FPrecomputedVolumetricLightmapData * | NewData, | ||
| FSceneInterface * | Scene | ||
| ) |
| FPrecomputedVolumetricLightmapData* FPrecomputedVolumetricLightmap::Data |