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| | DECLARE_MEMORY_STAT (TEXT("Volumetric Lightmap"), STAT_VolumetricLightmapBuildData, STATGROUP_MapBuildData) |
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| void | ConvertBGRA8ToRGBA8ForLayer (FVolumetricLightmapDataLayer &Layer) |
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| FArchive & | operator<< (FArchive &Ar, FVolumetricLightmapDataLayer &Layer) |
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| FArchive & | operator<< (FArchive &Ar, FPrecomputedVolumetricLightmapData &Volume) |
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| FArchive & | operator<< (FArchive &Ar, FPrecomputedVolumetricLightmapData *&Volume) |
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| FIntVector | ComputeBrickLayoutPosition (int32 BrickLayoutAllocation, FIntVector BrickLayoutDimensions) |
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| FVector | ComputeIndirectionCoordinate (FVector LookupPosition, const FBox &VolumeBounds, FIntVector IndirectionTextureDimensions) |
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| void | SampleIndirectionTexture (FVector IndirectionDataSourceCoordinate, FIntVector IndirectionTextureDimensions, const uint8 *IndirectionTextureData, FIntVector &OutIndirectionBrickOffset, int32 &OutIndirectionBrickSize) |
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| void | SampleIndirectionTextureWithSubLevel (FVector IndirectionDataSourceCoordinate, FIntVector IndirectionTextureDimensions, const uint8 *IndirectionTextureData, const TArray< uint8 > &CPUSubLevelIndirectionTable, FIntVector &OutIndirectionBrickOffset, int32 &OutIndirectionBrickSize, int32 &OutSubLevelIndex) |
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| FVector | ComputeBrickTextureCoordinate (FVector IndirectionDataSourceCoordinate, FIntVector IndirectionBrickOffset, int32 IndirectionBrickSize, int32 BrickSize) |
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| | IMPLEMENT_GLOBAL_SHADER (FRemoveSubLevelBricksCS, "/Engine/Private/VolumetricLightmapStreaming.usf", "RemoveSubLevelBricksCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FCopyResidentBricksCS, "/Engine/Private/VolumetricLightmapStreaming.usf", "CopyResidentBricksCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FCopyResidentBrickSHCoefficientsCS, "/Engine/Private/VolumetricLightmapStreaming.usf", "CopyResidentBrickSHCoefficientsCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FPatchIndirectionTextureCS, "/Engine/Private/VolumetricLightmapStreaming.usf", "PatchIndirectionTextureCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FMoveWholeIndirectionTextureCS, "/Engine/Private/VolumetricLightmapStreaming.usf", "MoveWholeIndirectionTextureCS", SF_Compute) |
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| template<class VolumetricLightmapBrickDataType > |
| void | CopyDataIntoAtlas (FRHICommandList &RHICmdList, ERHIFeatureLevel::Type FeatureLevel, int32 SrcOffset, int32 DestOffset, int32 NumBricks, const VolumetricLightmapBrickDataType &SrcData, FVolumetricLightmapBrickTextureSet DestTextureSet) |
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