UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVolumetricLightmapBrickAtlas Class Reference

#include <PrecomputedVolumetricLightmap.h>

+ Inheritance diagram for FVolumetricLightmapBrickAtlas:

Classes

struct  Allocation
 

Public Member Functions

ENGINE_API FVolumetricLightmapBrickAtlas ()
 
virtual ENGINE_API void ReleaseRHI () override
 
ENGINE_API void Insert (int32 Index, FPrecomputedVolumetricLightmapData *Data)
 
ENGINE_API void Remove (FPrecomputedVolumetricLightmapData *Data)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

FVolumetricLightmapBrickTextureSet TextureSet
 
TArray< AllocationAllocations
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FVolumetricLightmapBrickAtlas()

FVolumetricLightmapBrickAtlas::FVolumetricLightmapBrickAtlas ( )

Member Function Documentation

◆ Insert()

void FVolumetricLightmapBrickAtlas::Insert ( int32  Index,
FPrecomputedVolumetricLightmapData Data 
)

◆ ReleaseRHI()

void FVolumetricLightmapBrickAtlas::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ Remove()

void FVolumetricLightmapBrickAtlas::Remove ( FPrecomputedVolumetricLightmapData Data)

Member Data Documentation

◆ Allocations

TArray<Allocation> FVolumetricLightmapBrickAtlas::Allocations

◆ TextureSet

FVolumetricLightmapBrickTextureSet FVolumetricLightmapBrickAtlas::TextureSet

The documentation for this class was generated from the following files: