UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UMapBuildDataRegistry Class Reference

#include <MapBuildDataRegistry.h>

+ Inheritance diagram for UMapBuildDataRegistry:

Public Member Functions

virtual ENGINE_API void Serialize (FArchive &Ar) override
 
virtual ENGINE_API void PostLoad () override
 
virtual ENGINE_API void BeginDestroy () override
 
virtual ENGINE_API bool IsReadyForFinishDestroy () override
 
virtual ENGINE_API void FinishDestroy () override
 
ENGINE_API FMeshMapBuildDataAllocateMeshBuildData (const FGuid &MeshId, bool bMarkDirty)
 
ENGINE_API const FMeshMapBuildDataGetMeshBuildData (FGuid MeshId) const
 
ENGINE_API FMeshMapBuildDataGetMeshBuildData (FGuid MeshId)
 
ENGINE_API FMeshMapBuildDataGetMeshBuildDataDuringBuild (FGuid MeshId)
 
ENGINE_API FPrecomputedLightVolumeDataAllocateLevelPrecomputedLightVolumeBuildData (const FGuid &LevelId)
 
ENGINE_API void AddLevelPrecomputedLightVolumeBuildData (const FGuid &LevelId, FPrecomputedLightVolumeData *InData)
 
ENGINE_API const FPrecomputedLightVolumeDataGetLevelPrecomputedLightVolumeBuildData (FGuid LevelId) const
 
ENGINE_API FPrecomputedLightVolumeDataGetLevelPrecomputedLightVolumeBuildData (FGuid LevelId)
 
ENGINE_API FPrecomputedVolumetricLightmapDataAllocateLevelPrecomputedVolumetricLightmapBuildData (const FGuid &LevelId)
 
ENGINE_API void AddLevelPrecomputedVolumetricLightmapBuildData (const FGuid &LevelId, FPrecomputedVolumetricLightmapData *InData)
 
ENGINE_API const FPrecomputedVolumetricLightmapDataGetLevelPrecomputedVolumetricLightmapBuildData (FGuid LevelId) const
 
ENGINE_API FPrecomputedVolumetricLightmapDataGetLevelPrecomputedVolumetricLightmapBuildData (FGuid LevelId)
 
ENGINE_API FLightComponentMapBuildDataFindOrAllocateLightBuildData (FGuid LightId, bool bMarkDirty)
 
ENGINE_API const FLightComponentMapBuildDataGetLightBuildData (FGuid LightId) const
 
ENGINE_API FLightComponentMapBuildDataGetLightBuildData (FGuid LightId)
 
ENGINE_API FReflectionCaptureMapBuildDataAllocateReflectionCaptureBuildData (const FGuid &CaptureId, bool bMarkDirty)
 
ENGINE_API const FReflectionCaptureMapBuildDataGetReflectionCaptureBuildData (FGuid CaptureId) const
 
ENGINE_API FReflectionCaptureMapBuildDataGetReflectionCaptureBuildData (FGuid CaptureId)
 
ENGINE_API FSkyAtmosphereMapBuildDataFindOrAllocateSkyAtmosphereBuildData (const FGuid &Guid)
 
ENGINE_API const FSkyAtmosphereMapBuildDataGetSkyAtmosphereBuildData (const FGuid &Guid) const
 
ENGINE_API void ClearSkyAtmosphereBuildData ()
 
ENGINE_API void InvalidateStaticLighting (UWorld *World, bool bRecreateRenderState=true, const TSet< FGuid > *ResourcesToKeep=nullptr)
 
ENGINE_API void InvalidateSurfaceLightmaps (UWorld *World, bool bRecreateRenderState=true, const TSet< FGuid > *ResourcesToKeep=nullptr)
 
ENGINE_API void InvalidateReflectionCaptures (const TSet< FGuid > *ResourcesToKeep=nullptr)
 
ENGINE_API bool IsLegacyBuildData () const
 
ENGINE_API bool IsLightingValid (ERHIFeatureLevel::Type InFeatureLevel) const
 
ENGINE_API void SetupLightmapResourceClusters ()
 
ENGINE_API void GetLightmapResourceClusterStats (int32 &NumMeshes, int32 &NumClusters) const
 
ENGINE_API void InitializeClusterRenderingResources (ERHIFeatureLevel::Type InFeatureLevel)
 
ENGINE_API void HandleLegacyEncodedCubemapData ()
 
FVolumetricLightMapGridDescGetVolumetricLightMapGridDesc ()
 
ENGINE_API void SetVolumetricLightMapGridDesc (FVolumetricLightMapGridDesc *GridDesc)
 
void RemoveRegistry (UMapBuildDataRegistry *Registry)
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Static Public Member Functions

static void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static ENGINE_API UMapBuildDataRegistryGet (const UActorComponent *Component)
 
static ENGINE_API UMapBuildDataRegistryGet (const AActor *Actor)
 
static ENGINE_API UMapBuildDataRegistryGet (ULevel *OwnerLevel, UWorld *World)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Public Attributes

TEnumAsByte< enum ELightingBuildQualityLevelLightingQuality
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Member Function Documentation

◆ AddLevelPrecomputedLightVolumeBuildData()

void UMapBuildDataRegistry::AddLevelPrecomputedLightVolumeBuildData ( const FGuid LevelId,
FPrecomputedLightVolumeData InData 
)

◆ AddLevelPrecomputedVolumetricLightmapBuildData()

void UMapBuildDataRegistry::AddLevelPrecomputedVolumetricLightmapBuildData ( const FGuid LevelId,
FPrecomputedVolumetricLightmapData InData 
)

◆ AddReferencedObjects()

void UMapBuildDataRegistry::AddReferencedObjects ( UObject InThis,
FReferenceCollector Collector 
)
static

◆ AllocateLevelPrecomputedLightVolumeBuildData()

FPrecomputedLightVolumeData & UMapBuildDataRegistry::AllocateLevelPrecomputedLightVolumeBuildData ( const FGuid LevelId)

Allocates a new FPrecomputedLightVolumeData from the registry. Warning: Further allocations will invalidate the returned reference.

◆ AllocateLevelPrecomputedVolumetricLightmapBuildData()

FPrecomputedVolumetricLightmapData & UMapBuildDataRegistry::AllocateLevelPrecomputedVolumetricLightmapBuildData ( const FGuid LevelId)

Allocates a new FPrecomputedVolumetricLightmapData from the registry. Warning: Further allocations will invalidate the returned reference.

◆ AllocateMeshBuildData()

FMeshMapBuildData & UMapBuildDataRegistry::AllocateMeshBuildData ( const FGuid MeshId,
bool  bMarkDirty 
)

Allocates a new FMeshMapBuildData from the registry. Warning: Further allocations will invalidate the returned reference.

◆ AllocateReflectionCaptureBuildData()

FReflectionCaptureMapBuildData & UMapBuildDataRegistry::AllocateReflectionCaptureBuildData ( const FGuid CaptureId,
bool  bMarkDirty 
)

Allocates a new FReflectionCaptureMapBuildData from the registry. Warning: Further allocations will invalidate the returned reference.

◆ BeginDestroy()

void UMapBuildDataRegistry::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

◆ ClearSkyAtmosphereBuildData()

void UMapBuildDataRegistry::ClearSkyAtmosphereBuildData ( )

◆ FindOrAllocateLightBuildData()

FLightComponentMapBuildData & UMapBuildDataRegistry::FindOrAllocateLightBuildData ( FGuid  LightId,
bool  bMarkDirty 
)

Allocates a new FLightComponentMapBuildData from the registry. Warning: Further allocations will invalidate the returned reference.

◆ FindOrAllocateSkyAtmosphereBuildData()

FSkyAtmosphereMapBuildData & UMapBuildDataRegistry::FindOrAllocateSkyAtmosphereBuildData ( const FGuid Guid)

Allocates a new FSkyAtmosphereMapBuildData from the registry. Warning: Further allocations will invalidate the returned reference.

◆ FinishDestroy()

void UMapBuildDataRegistry::FinishDestroy ( )
overridevirtual

Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.

Warning
Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.

Reimplemented from UObject.

◆ Get() [1/3]

UMapBuildDataRegistry * UMapBuildDataRegistry::Get ( const AActor Actor)
static

Returns the associated UUMapBuildDataRegistry for an Actor

◆ Get() [2/3]

UMapBuildDataRegistry * UMapBuildDataRegistry::Get ( const UActorComponent Component)
static

Various helpers to access the UUMapBuildDataRegistry, necessary since the access patterns are different in WorldPartition maps than in map. Returns the associated UUMapBuildDataRegistry for an Actor Component

◆ Get() [3/3]

UMapBuildDataRegistry * UMapBuildDataRegistry::Get ( ULevel OwnerLevel,
UWorld World 
)
static

Returns the associated UUMapBuildDataRegistry for a pair of Level/World

◆ GetLevelPrecomputedLightVolumeBuildData() [1/2]

FPrecomputedLightVolumeData * UMapBuildDataRegistry::GetLevelPrecomputedLightVolumeBuildData ( FGuid  LevelId)

◆ GetLevelPrecomputedLightVolumeBuildData() [2/2]

const FPrecomputedLightVolumeData * UMapBuildDataRegistry::GetLevelPrecomputedLightVolumeBuildData ( FGuid  LevelId) const

◆ GetLevelPrecomputedVolumetricLightmapBuildData() [1/2]

FPrecomputedVolumetricLightmapData * UMapBuildDataRegistry::GetLevelPrecomputedVolumetricLightmapBuildData ( FGuid  LevelId)

◆ GetLevelPrecomputedVolumetricLightmapBuildData() [2/2]

const FPrecomputedVolumetricLightmapData * UMapBuildDataRegistry::GetLevelPrecomputedVolumetricLightmapBuildData ( FGuid  LevelId) const

◆ GetLightBuildData() [1/2]

FLightComponentMapBuildData * UMapBuildDataRegistry::GetLightBuildData ( FGuid  LightId)

◆ GetLightBuildData() [2/2]

const FLightComponentMapBuildData * UMapBuildDataRegistry::GetLightBuildData ( FGuid  LightId) const

◆ GetLightmapResourceClusterStats()

void UMapBuildDataRegistry::GetLightmapResourceClusterStats ( int32 NumMeshes,
int32 NumClusters 
) const

◆ GetMeshBuildData() [1/2]

FMeshMapBuildData * UMapBuildDataRegistry::GetMeshBuildData ( FGuid  MeshId)

◆ GetMeshBuildData() [2/2]

const FMeshMapBuildData * UMapBuildDataRegistry::GetMeshBuildData ( FGuid  MeshId) const

◆ GetMeshBuildDataDuringBuild()

FMeshMapBuildData * UMapBuildDataRegistry::GetMeshBuildDataDuringBuild ( FGuid  MeshId)

◆ GetReflectionCaptureBuildData() [1/2]

FReflectionCaptureMapBuildData * UMapBuildDataRegistry::GetReflectionCaptureBuildData ( FGuid  CaptureId)

◆ GetReflectionCaptureBuildData() [2/2]

const FReflectionCaptureMapBuildData * UMapBuildDataRegistry::GetReflectionCaptureBuildData ( FGuid  CaptureId) const

◆ GetSkyAtmosphereBuildData()

const FSkyAtmosphereMapBuildData * UMapBuildDataRegistry::GetSkyAtmosphereBuildData ( const FGuid Guid) const
Returns
pointer to the FSkyAtmosphereMapBuildData, nullptr if built data has not been built yet.

◆ GetVolumetricLightMapGridDesc()

FVolumetricLightMapGridDesc * UMapBuildDataRegistry::GetVolumetricLightMapGridDesc ( )
inline

◆ HandleLegacyEncodedCubemapData()

void UMapBuildDataRegistry::HandleLegacyEncodedCubemapData ( )

Called by HandleLegacyMapBuildData with legacy BuildData without ReflectionCapture Data or called by PostLoad for legacy BuildData with old EncodedData

◆ InitializeClusterRenderingResources()

void UMapBuildDataRegistry::InitializeClusterRenderingResources ( ERHIFeatureLevel::Type  InFeatureLevel)

Initializes rendering resources for all lightmap resource clusters.

◆ InvalidateReflectionCaptures()

void UMapBuildDataRegistry::InvalidateReflectionCaptures ( const TSet< FGuid > *  ResourcesToKeep = nullptr)

◆ InvalidateStaticLighting()

void UMapBuildDataRegistry::InvalidateStaticLighting ( UWorld World,
bool  bRecreateRenderState = true,
const TSet< FGuid > *  ResourcesToKeep = nullptr 
)

◆ InvalidateSurfaceLightmaps()

void UMapBuildDataRegistry::InvalidateSurfaceLightmaps ( UWorld World,
bool  bRecreateRenderState = true,
const TSet< FGuid > *  ResourcesToKeep = nullptr 
)

◆ IsLegacyBuildData()

bool UMapBuildDataRegistry::IsLegacyBuildData ( ) const

◆ IsLightingValid()

bool UMapBuildDataRegistry::IsLightingValid ( ERHIFeatureLevel::Type  InFeatureLevel) const

◆ IsReadyForFinishDestroy()

bool UMapBuildDataRegistry::IsReadyForFinishDestroy ( )
overridevirtual

Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the potentially asynchronous object cleanup.

Returns
True if the object's asynchronous cleanup has completed and it is ready for FinishDestroy to be called.

Reimplemented from UObject.

◆ PostLoad()

void UMapBuildDataRegistry::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from UObject.

◆ RemoveRegistry()

void UMapBuildDataRegistry::RemoveRegistry ( UMapBuildDataRegistry Registry)

◆ Serialize()

void UMapBuildDataRegistry::Serialize ( FArchive Ar)
overridevirtual

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

Reimplemented from UObject.

◆ SetupLightmapResourceClusters()

void UMapBuildDataRegistry::SetupLightmapResourceClusters ( )

Must be called once MeshBuildData is done being modified, to build resource clusters.

◆ SetVolumetricLightMapGridDesc()

void UMapBuildDataRegistry::SetVolumetricLightMapGridDesc ( FVolumetricLightMapGridDesc GridDesc)

Member Data Documentation

◆ LevelLightingQuality

TEnumAsByte<enum ELightingBuildQuality> UMapBuildDataRegistry::LevelLightingQuality

The lighting quality the level was last built with


The documentation for this class was generated from the following files: