UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLightComponentMapBuildData Class Reference

#include <MapBuildDataRegistry.h>

Public Member Functions

 FLightComponentMapBuildData ()
 
ENGINE_API ~FLightComponentMapBuildData ()
 
ENGINE_API void FinalizeLoad ()
 

Public Attributes

int32 ShadowMapChannel
 
FStaticShadowDepthMapData DepthMap
 

Friends

FArchiveoperator<< (FArchive &Ar, FLightComponentMapBuildData &ShadowMap)
 

Constructor & Destructor Documentation

◆ FLightComponentMapBuildData()

FLightComponentMapBuildData::FLightComponentMapBuildData ( )
inline

◆ ~FLightComponentMapBuildData()

FLightComponentMapBuildData::~FLightComponentMapBuildData ( )

Member Function Documentation

◆ FinalizeLoad()

void FLightComponentMapBuildData::FinalizeLoad ( )

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FLightComponentMapBuildData ShadowMap 
)
friend

Member Data Documentation

◆ DepthMap

FStaticShadowDepthMapData FLightComponentMapBuildData::DepthMap

◆ ShadowMapChannel

int32 FLightComponentMapBuildData::ShadowMapChannel

Shadow map channel which is used to match up with the appropriate static shadowing during a deferred shading pass. This is generated during a lighting build.


The documentation for this class was generated from the following files: