UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticShadowDepthMapData Class Reference

#include <MapBuildDataRegistry.h>

Public Member Functions

 FStaticShadowDepthMapData ()
 
ENGINE_API void Empty ()
 
size_t GetAllocatedSize () const
 

Public Attributes

FMatrix WorldToLight
 
int32 ShadowMapSizeX
 
int32 ShadowMapSizeY
 
TArray< FFloat16DepthSamples
 

Friends

FArchiveoperator<< (FArchive &Ar, FStaticShadowDepthMapData &ShadowMap)
 

Constructor & Destructor Documentation

◆ FStaticShadowDepthMapData()

FStaticShadowDepthMapData::FStaticShadowDepthMapData ( )
inline

Member Function Documentation

◆ Empty()

void FStaticShadowDepthMapData::Empty ( )

◆ GetAllocatedSize()

size_t FStaticShadowDepthMapData::GetAllocatedSize ( ) const
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FStaticShadowDepthMapData ShadowMap 
)
friend

Member Data Documentation

◆ DepthSamples

TArray<FFloat16> FStaticShadowDepthMapData::DepthSamples

Shadowmap depth values

◆ ShadowMapSizeX

int32 FStaticShadowDepthMapData::ShadowMapSizeX

Dimensions of the generated shadow map.

◆ ShadowMapSizeY

int32 FStaticShadowDepthMapData::ShadowMapSizeY

◆ WorldToLight

FMatrix FStaticShadowDepthMapData::WorldToLight

Transform from world space to the coordinate space that DepthSamples are stored in.


The documentation for this class was generated from the following files: