#include <MapBuildDataRegistry.h>
◆ FStaticShadowDepthMapData()
| FStaticShadowDepthMapData::FStaticShadowDepthMapData |
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inline |
◆ Empty()
| void FStaticShadowDepthMapData::Empty |
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◆ GetAllocatedSize()
| size_t FStaticShadowDepthMapData::GetAllocatedSize |
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const |
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inline |
◆ operator<<
◆ DepthSamples
◆ ShadowMapSizeX
| int32 FStaticShadowDepthMapData::ShadowMapSizeX |
Dimensions of the generated shadow map.
◆ ShadowMapSizeY
| int32 FStaticShadowDepthMapData::ShadowMapSizeY |
◆ WorldToLight
| FMatrix FStaticShadowDepthMapData::WorldToLight |
Transform from world space to the coordinate space that DepthSamples are stored in.
The documentation for this class was generated from the following files: