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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "LightMap.h"#include "RenderUtils.h"#include "UObject/UObjectAnnotation.h"#include "PrecomputedLightVolume.h"#include "PrecomputedVolumetricLightmap.h"#include "StaticMeshComponentLODInfo.h"#include "Engine/MapBuildDataRegistry.h"#include "ShadowMap.h"#include "Stats/StatsTrace.h"#include "UObject/Package.h"#include "EngineUtils.h"#include "Components/ModelComponent.h"#include "ComponentRecreateRenderStateContext.h"#include "UObject/MobileObjectVersion.h"#include "UObject/ReflectionCaptureObjectVersion.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "UObject/UE5ReleaseStreamObjectVersion.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "ContentStreaming.h"#include "Components/ReflectionCaptureComponent.h"#include "Interfaces/ITargetPlatform.h"#include "Engine/TextureCube.h"#include "Components/HierarchicalInstancedStaticMeshComponent.h"#include "UnrealEngine.h"#include "WorldPartition/StaticLightingData/VolumetricLightmapGrid.h"#include "WorldPartition/ActorInstanceGuids.h"#include "LevelInstance/LevelInstanceSubsystem.h"Functions | |
| DECLARE_MEMORY_STAT (TEXT("Stationary Light Static Shadowmap"), STAT_StationaryLightBuildData, STATGROUP_MapBuildData) | |
| DECLARE_MEMORY_STAT (TEXT("Reflection Captures"), STAT_ReflectionCaptureBuildData, STATGROUP_MapBuildData) | |
| DEFINE_LOG_CATEGORY (LogMapBuildDataRegistry) | |
| FArchive & | operator<< (FArchive &Ar, FMeshMapBuildData &MeshMapBuildData) |
| FArchive & | operator<< (FArchive &Ar, FSkyAtmosphereMapBuildData &Data) |
| UMapBuildDataRegistry * | CreateRegistryForLegacyMap (ULevel *Level) |
| FArchive & | operator<< (FArchive &Ar, FStaticShadowDepthMapData &ShadowMapData) |
| FArchive & | operator<< (FArchive &Ar, FLightComponentMapBuildData &LightBuildData) |
| FArchive & | operator<< (FArchive &Ar, FReflectionCaptureMapBuildData &ReflectionCaptureMapBuildData) |
| FLightmapClusterResourceInput | GetClusterInput (const FMeshMapBuildData &MeshBuildData) |
| UMapBuildDataRegistry * CreateRegistryForLegacyMap | ( | ULevel * | Level | ) |
| DECLARE_MEMORY_STAT | ( | TEXT("Reflection Captures") | , |
| STAT_ReflectionCaptureBuildData | , | ||
| STATGROUP_MapBuildData | |||
| ) |
| DECLARE_MEMORY_STAT | ( | TEXT("Stationary Light Static Shadowmap") | , |
| STAT_StationaryLightBuildData | , | ||
| STATGROUP_MapBuildData | |||
| ) |
| DEFINE_LOG_CATEGORY | ( | LogMapBuildDataRegistry | ) |
| FLightmapClusterResourceInput GetClusterInput | ( | const FMeshMapBuildData & | MeshBuildData | ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FLightComponentMapBuildData & | LightBuildData | ||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FMeshMapBuildData & | MeshMapBuildData | ||
| ) |
Serializer.
| FArchive & operator<< | ( | FArchive & | Ar, |
| FReflectionCaptureMapBuildData & | ReflectionCaptureMapBuildData | ||
| ) |
Serializer.
| FArchive & operator<< | ( | FArchive & | Ar, |
| FSkyAtmosphereMapBuildData & | Data | ||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FStaticShadowDepthMapData & | ShadowMapData | ||
| ) |
| FUObjectAnnotationSparse<FMeshMapBuildLegacyData, true> GComponentsWithLegacyLightmaps |
| FUObjectAnnotationSparse<FLevelLegacyMapBuildData, true> GLevelsWithLegacyBuildData |
| FUObjectAnnotationSparse<FLightComponentLegacyMapBuildData, true> GLightComponentsWithLegacyBuildData |
| FUObjectAnnotationSparse<FReflectionCaptureMapBuildLegacyData, true> GReflectionCapturesWithLegacyBuildData |