#include <SceneManagement.h>
◆ FLightmapClusterResourceInput()
| FLightmapClusterResourceInput::FLightmapClusterResourceInput |
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inline |
◆ operator==()
◆ GetTypeHash
◆ AOMaterialMaskTexture
| const UTexture2D* FLightmapClusterResourceInput::AOMaterialMaskTexture |
◆ LightMapTextures
| const UTexture2D* FLightmapClusterResourceInput::LightMapTextures[2] |
◆ LightMapVirtualTextures
◆ ShadowMapTexture
| const UTexture2D* FLightmapClusterResourceInput::ShadowMapTexture |
◆ SkyOcclusionTexture
| const UTexture2D* FLightmapClusterResourceInput::SkyOcclusionTexture |
The documentation for this class was generated from the following file: