UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLightmapClusterResourceInput Class Reference

#include <SceneManagement.h>

Public Member Functions

 FLightmapClusterResourceInput ()
 
bool operator== (const FLightmapClusterResourceInput &Rhs) const
 

Public Attributes

const UTexture2DLightMapTextures [2]
 
const UTexture2DSkyOcclusionTexture
 
const UTexture2DAOMaterialMaskTexture
 
const ULightMapVirtualTexture2DLightMapVirtualTextures [2]
 
const UTexture2DShadowMapTexture
 

Friends

uint32 GetTypeHash (const FLightmapClusterResourceInput &Cluster)
 

Constructor & Destructor Documentation

◆ FLightmapClusterResourceInput()

FLightmapClusterResourceInput::FLightmapClusterResourceInput ( )
inline

Member Function Documentation

◆ operator==()

bool FLightmapClusterResourceInput::operator== ( const FLightmapClusterResourceInput Rhs) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FLightmapClusterResourceInput Cluster)
friend

Member Data Documentation

◆ AOMaterialMaskTexture

const UTexture2D* FLightmapClusterResourceInput::AOMaterialMaskTexture

◆ LightMapTextures

const UTexture2D* FLightmapClusterResourceInput::LightMapTextures[2]

◆ LightMapVirtualTextures

const ULightMapVirtualTexture2D* FLightmapClusterResourceInput::LightMapVirtualTextures[2]

◆ ShadowMapTexture

const UTexture2D* FLightmapClusterResourceInput::ShadowMapTexture

◆ SkyOcclusionTexture

const UTexture2D* FLightmapClusterResourceInput::SkyOcclusionTexture

The documentation for this class was generated from the following file: