358 static void SetStatusUpdate(
bool bInEnable)
363 static bool GetStatusUpdate()
365 return bUpdateStatus;
#define NULL
Definition oodle2base.h:134
#define checkSlow(expr)
Definition AssertionMacros.h:332
#define check(expr)
Definition AssertionMacros.h:314
@ INDEX_NONE
Definition CoreMiscDefines.h:150
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELightMapPaddingType
Definition EngineTypes.h:2382
EShadowMapFlags
Definition EngineTypes.h:2391
ENGINE_API FArchive & operator<<(FArchive &Ar, FShadowMap *&R)
Definition ShadowMap.cpp:1174
CORE_API bool IsInParallelLoadingThread()
Definition ThreadingBase.cpp:212
CORE_API bool IsInGameThread()
Definition ThreadingBase.cpp:185
bool(* IsInAsyncLoadingThread)()
Definition ThreadingBase.cpp:357
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition Archive.h:1208
Definition RenderDeferredCleanup.h:11
Definition ShadowMap.h:218
FQuantizedSignedDistanceFieldShadowSample Samples[4]
Definition ShadowMap.h:220
Definition ShadowMap.h:184
virtual ShadowMapDataType GetType() const override
Definition ShadowMap.h:199
virtual void Quantize(TArray< FQuantizedSignedDistanceFieldShadowSample > &OutData) const override
Definition ShadowMap.h:200
virtual void Serialize(FArchive *OutShadowMap) override
Definition ShadowMap.h:205
FQuantizedSignedDistanceFieldShadowSample * GetData()
Definition ShadowMap.h:194
FQuantizedSignedDistanceFieldShadowSample & operator()(uint32 X, uint32 Y)
Definition ShadowMap.h:197
FQuantizedShadowSignedDistanceFieldData2D(uint32 InSizeX, uint32 InSizeY)
Definition ShadowMap.h:187
const FQuantizedSignedDistanceFieldShadowSample & operator()(uint32 X, uint32 Y) const
Definition ShadowMap.h:196
Definition UObjectGlobals.h:2492
Definition ShadowMap.h:300
FVector2D CoordinateScale
Definition ShadowMap.h:375
ENGINE_API FShadowMap2D()
Definition ShadowMap.cpp:513
virtual ENGINE_API void AddReferencedObjects(FReferenceCollector &Collector)
Definition ShadowMap.cpp:555
TObjectPtr< UShadowMapTexture2D > Texture
Definition ShadowMap.h:372
static ENGINE_API int32 EncodeSingleTexture(const FStaticLightingBuildContext *LightingContext, struct FShadowMapPendingTexture &PendingTexture, UShadowMapTexture2D *Texture, TArray< TArray< FFourDistanceFieldSamples > > &MipData)
const FVector2D & GetCoordinateBias() const
Definition ShadowMap.h:343
bool IsShadowFactorTexture() const
Definition ShadowMap.h:345
FVector2D CoordinateBias
Definition ShadowMap.h:378
const FVector2D & GetCoordinateScale() const
Definition ShadowMap.h:342
ENGINE_API UTexture2D * GetTexture()
Definition ShadowMap.cpp:552
virtual const FShadowMap2D * GetShadowMap2D() const
Definition ShadowMap.h:354
virtual ENGINE_API FShadowMapInteraction GetInteraction() const
Definition ShadowMap.cpp:592
virtual FShadowMap2D * GetShadowMap2D()
Definition ShadowMap.h:353
static ENGINE_API TRefCountPtr< FShadowMap2D > AllocateInstancedShadowMap(UObject *LightMapOuter, UInstancedStaticMeshComponent *Component, TArray< TMap< ULightComponent *, TUniquePtr< FShadowMapData2D > > > &&InstancedShadowMapData, UMapBuildDataRegistry *Registry, FGuid MapBuildDataId, const FBoxSphereBounds &Bounds, ELightMapPaddingType PaddingType, EShadowMapFlags ShadowmapFlags)
Definition ShadowMap.cpp:602
static ENGINE_API TRefCountPtr< FShadowMap2D > AllocateShadowMap(UObject *LightMapOuter, const TMap< ULightComponent *, FShadowMapData2D * > &ShadowMapData, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, EShadowMapFlags InShadowmapFlags)
Definition ShadowMap.cpp:427
FVector4f InvUniformPenumbraSize
Definition ShadowMap.h:384
static ENGINE_API void EncodeTextures(const FStaticLightingBuildContext *LightingContext, bool bLightingSuccessful, bool bMultithreadedEncode=false)
bool IsValid() const
Definition ShadowMap.h:344
bool bChannelValid[4]
Definition ShadowMap.h:381
Definition ShadowMap.h:100
virtual float GetSurfaceHeight() const
Definition ShadowMap.h:110
virtual ~FShadowMapData2D()
Definition ShadowMap.h:102
uint32 SizeY
Definition ShadowMap.h:137
uint32 GetSizeX() const
Definition ShadowMap.h:105
uint32 GetSizeY() const
Definition ShadowMap.h:106
virtual void Serialize(FArchive *OutShadowMap)
Definition ShadowMap.h:123
virtual void Quantize(TArray< FQuantizedSignedDistanceFieldShadowSample > &OutData) const
Definition ShadowMap.h:121
FShadowMapData2D(uint32 InSizeX, uint32 InSizeY)
Definition ShadowMap.h:127
virtual ShadowMapDataType GetType() const
Definition ShadowMap.h:119
uint32 SizeX
Definition ShadowMap.h:134
virtual float GetSurfaceWidth() const
Definition ShadowMap.h:109
ShadowMapDataType
Definition ShadowMap.h:112
@ SHADOW_SIGNED_DISTANCE_FIELD_DATA
Definition ShadowMap.h:116
@ SHADOW_SIGNED_DISTANCE_FIELD_DATA_QUANTIZED
Definition ShadowMap.h:117
@ SHADOW_FACTOR_DATA_QUANTIZED
Definition ShadowMap.h:115
@ UNKNOWN
Definition ShadowMap.h:113
@ SHADOW_FACTOR_DATA
Definition ShadowMap.h:114
Definition SceneManagement.h:613
Definition ShadowMap.h:227
TArray< FGuid > LightGuids
Definition ShadowMap.h:236
void Release()
Definition ShadowMap.h:278
virtual void AddReferencedObjects(FReferenceCollector &Collector)
Definition ShadowMap.h:264
FShadowMap(TArray< FGuid > InLightGuids)
Definition ShadowMap.h:244
virtual FShadowMapInteraction GetInteraction() const =0
FShadowMap()
Definition ShadowMap.h:239
virtual const FShadowMap2D * GetShadowMap2D() const
Definition ShadowMap.h:270
@ SMT_None
Definition ShadowMap.h:231
@ SMT_2D
Definition ShadowMap.h:232
virtual ~FShadowMap()
Definition ShadowMap.h:251
virtual ENGINE_API void Cleanup()
Definition ShadowMap.cpp:59
virtual FShadowMap2D * GetShadowMap2D()
Definition ShadowMap.h:269
void AddRef()
Definition ShadowMap.h:273
bool ContainsLight(const FGuid &LightGuid) const
Definition ShadowMap.h:258
Definition ShadowMap.h:144
virtual void Serialize(FArchive *OutShadowMap) override
Definition ShadowMap.h:168
virtual void Quantize(TArray< FQuantizedSignedDistanceFieldShadowSample > &OutData) const override
Definition ShadowMap.h:158
FShadowSignedDistanceFieldData2D(uint32 InSizeX, uint32 InSizeY)
Definition ShadowMap.h:147
FSignedDistanceFieldShadowSample & operator()(uint32 X, uint32 Y)
Definition ShadowMap.h:155
const FSignedDistanceFieldShadowSample & operator()(uint32 X, uint32 Y) const
Definition ShadowMap.h:154
virtual ShadowMapDataType GetType() const override
Definition ShadowMap.h:157
UE_FORCEINLINE_HINT SizeType AddUninitialized()
Definition Array.h:1664
UE_REWRITE SizeType Num() const
Definition Array.h:1144
UE_NODEBUG UE_FORCEINLINE_HINT ElementType * GetData() UE_LIFETIMEBOUND
Definition Array.h:1027
SizeType AddZeroed()
Definition Array.h:2755
UE_NODEBUG UE_FORCEINLINE_HINT bool Find(const ElementType &Item, SizeType &Index) const
Definition Array.h:1302
void Empty(SizeType Slack=0)
Definition Array.h:2273
Definition UnrealString.h.inl:34
Definition RefCounting.h:454
Definition UniquePtr.h:107
Definition InstancedStaticMeshComponent.h:158
Definition MapBuildDataRegistry.h:295
Definition ShadowMapTexture2D.h:13
Definition Texture2D.h:26
U16 Index
Definition radfft.cpp:71
static uint8 QuantizeUNormFloatTo8(float UnitFloat)
Definition Color.h:600
Definition ShadowMap.h:28
@ NumFilterableComponents
Definition ShadowMap.h:29
void SetFilterableComponent(float InComponent, int32 Index)
Definition ShadowMap.h:48
uint8 PenumbraSize
Definition ShadowMap.h:31
FQuantizedSignedDistanceFieldShadowSample()
Definition ShadowMap.h:87
uint8 Coverage
Definition ShadowMap.h:32
float GetFilterableComponent(int32 Index) const
Definition ShadowMap.h:34
bool operator==(const FQuantizedSignedDistanceFieldShadowSample &RHS) const
Definition ShadowMap.h:80
uint8 Distance
Definition ShadowMap.h:30
FQuantizedSignedDistanceFieldShadowSample(const FSignedDistanceFieldShadowSample &InSample)
Definition ShadowMap.h:88
Definition ShadowMap.h:17
bool IsMapped
Definition ShadowMap.h:24
float Distance
Definition ShadowMap.h:19
float PenumbraSize
Definition ShadowMap.h:21
Definition ObjectPtr.h:488
Definition BoxSphereBounds.h:25