57 , ComponentInterface(
Other.ComponentInterface)
58 , ScenesToUpdateAllPrimitiveSceneInfos(
Other.ScenesToUpdateAllPrimitiveSceneInfos)
60 Other.Component =
nullptr;
61 Other.ComponentInterface =
nullptr;
62 Other.ScenesToUpdateAllPrimitiveSceneInfos =
nullptr;
68 ComponentInterface =
Other.ComponentInterface ;
69 ScenesToUpdateAllPrimitiveSceneInfos =
Other.ScenesToUpdateAllPrimitiveSceneInfos;
70 Other.Component =
nullptr;
71 Other.ComponentInterface =
nullptr;
72 Other.ScenesToUpdateAllPrimitiveSceneInfos =
nullptr;
106 void UpdateAllPrimitiveSceneInfos();
ENGINE_API void UpdateAllPrimitiveSceneInfosForSingleComponent(UActorComponent *InComponent, TSet< FSceneInterface * > *InScenesToUpdateAllPrimitiveSceneInfosForBatching=nullptr)
Definition ActorComponent.cpp:295
ENGINE_API void UpdateAllPrimitiveSceneInfosForSingleComponentInterface(IPrimitiveComponent *InComponent, TSet< FSceneInterface * > *InScenesToUpdateAllPrimitiveSceneInfosForBatching=nullptr)
Definition ActorComponent.cpp:316
#define check(expr)
Definition AssertionMacros.h:314
#define checkf(expr, format,...)
Definition AssertionMacros.h:315
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ComponentRecreateRenderStateContext.h:13
ENGINE_API ~FComponentRecreateRenderStateContext()
Definition ActorComponent.cpp:423
FComponentRecreateRenderStateContext(FComponentRecreateRenderStateContext &&Other)
Definition ComponentRecreateRenderStateContext.h:55
FComponentRecreateRenderStateContext & operator=(FComponentRecreateRenderStateContext &&Other)
Definition ComponentRecreateRenderStateContext.h:65
FComponentRecreateRenderStateContext(IPrimitiveComponent *InComponentInterface, TSet< FSceneInterface * > *InScenesToUpdateAllPrimitiveSceneInfos=nullptr)
Definition ComponentRecreateRenderStateContext.h:22
FComponentRecreateRenderStateContext & operator=(const FComponentRecreateRenderStateContext &)=delete
FComponentRecreateRenderStateContext(UActorComponent *InComponent, TSet< FSceneInterface * > *InScenesToUpdateAllPrimitiveSceneInfos=nullptr)
Definition ComponentRecreateRenderStateContext.h:37
FComponentRecreateRenderStateContext(const FComponentRecreateRenderStateContext &)=delete
Definition ComponentRecreateRenderStateContext.h:81
ENGINE_API ~FGlobalComponentRecreateRenderStateContext()
Definition ActorComponent.cpp:507
static int32 ActiveGlobalRecreateRenderStateContextCount
Definition ComponentRecreateRenderStateContext.h:98
ENGINE_API FGlobalComponentRecreateRenderStateContext()
Definition ActorComponent.cpp:448
Definition ComponentInterfaces.h:59
Definition ActorComponent.h:152