#include "Containers/Array.h"
#include "PrimitiveComponentId.h"
#include "Templates/RefCounting.h"
#include "Templates/Function.h"
Go to the source code of this file.
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| #define | UE_DECLARE_COMPONENT_INTERFACE_INTERNAL(actorcomponenttype, componentinterfacetype, actorcomponentinterfacetype, actorcomponentinterfacemember, interfacename) |
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| #define | UE_DECLARE_COMPONENT_INTERFACE(name, baseprefix) UE_DECLARE_COMPONENT_INTERFACE_INTERNAL(U##name, I##name , PREPROCESSOR_JOIN(PREPROCESSOR_JOIN(baseprefix, name), Interface), PREPROCESSOR_JOIN(name, Interface), name) |
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| #define | UE_DECLARE_COMPONENT_ACTOR_INTERFACE(name) UE_DECLARE_COMPONENT_INTERFACE(name, FActor) |
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◆ UE_DECLARE_COMPONENT_ACTOR_INTERFACE
◆ UE_DECLARE_COMPONENT_INTERFACE
◆ UE_DECLARE_COMPONENT_INTERFACE_INTERNAL
Value: public:\
protected: \
\
}\
}\
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UEBinkAudioDecodeInterface * Interface
Definition binka_ue_decode_test.cpp:24
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426