UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveLODStats Struct Reference

#include <ComponentInterfaces.h>

Public Member Functions

 FPrimitiveLODStats (int32 InLOD)
 
 FPrimitiveLODStats (const FPrimitiveLODStats &Other)=default
 
 FPrimitiveLODStats (FPrimitiveLODStats &&Other)=default
 
FPrimitiveLODStatsoperator= (const FPrimitiveLODStats &RHS)=default
 
FPrimitiveLODStatsoperator= (FPrimitiveLODStats &&RHS)=default
 
int32 GetDrawCount () const
 

Public Attributes

int32 LODIndex = 0
 
uint32 Sections = 1
 
uint32 Triangles = 0
 
bool bIsOptionalLOD = false
 
bool bIsAvailable = true
 
SIZE_T TotalResourceSize = 0
 
TArray< uint16MaterialIndices
 

Constructor & Destructor Documentation

◆ FPrimitiveLODStats() [1/3]

FPrimitiveLODStats::FPrimitiveLODStats ( int32  InLOD)
inline

◆ FPrimitiveLODStats() [2/3]

FPrimitiveLODStats::FPrimitiveLODStats ( const FPrimitiveLODStats Other)
default

◆ FPrimitiveLODStats() [3/3]

FPrimitiveLODStats::FPrimitiveLODStats ( FPrimitiveLODStats &&  Other)
default

Member Function Documentation

◆ GetDrawCount()

int32 FPrimitiveLODStats::GetDrawCount ( ) const
inline

◆ operator=() [1/2]

FPrimitiveLODStats & FPrimitiveLODStats::operator= ( const FPrimitiveLODStats RHS)
default

◆ operator=() [2/2]

FPrimitiveLODStats & FPrimitiveLODStats::operator= ( FPrimitiveLODStats &&  RHS)
default

Member Data Documentation

◆ bIsAvailable

bool FPrimitiveLODStats::bIsAvailable = true

◆ bIsOptionalLOD

bool FPrimitiveLODStats::bIsOptionalLOD = false

◆ LODIndex

int32 FPrimitiveLODStats::LODIndex = 0

◆ MaterialIndices

TArray<uint16> FPrimitiveLODStats::MaterialIndices

◆ Sections

uint32 FPrimitiveLODStats::Sections = 1

◆ TotalResourceSize

SIZE_T FPrimitiveLODStats::TotalResourceSize = 0

◆ Triangles

uint32 FPrimitiveLODStats::Triangles = 0

The documentation for this struct was generated from the following file: