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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ComponentRecreateRenderStateContext.h>
Public Member Functions | |
| ENGINE_API | FGlobalComponentRecreateRenderStateContext () |
| ENGINE_API | FGlobalComponentRecreateRenderStateContext (const TArray< UActorComponent * > &InComponents) |
| ENGINE_API | ~FGlobalComponentRecreateRenderStateContext () |
Static Public Attributes | |
| static int32 | ActiveGlobalRecreateRenderStateContextCount = 0 |
Destroys render states for all components or for a provided list of components and then recreates them when this object is destroyed
| FGlobalComponentRecreateRenderStateContext::FGlobalComponentRecreateRenderStateContext | ( | ) |
Initialization constructor.
| FGlobalComponentRecreateRenderStateContext::FGlobalComponentRecreateRenderStateContext | ( | const TArray< UActorComponent * > & | InComponents | ) |
Initialization constructor for a provided component list.
| FGlobalComponentRecreateRenderStateContext::~FGlobalComponentRecreateRenderStateContext | ( | ) |
Destructor
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static |
Indicates that a FGlobalComponentRecreateRenderStateContext is currently active
Static var indicating activity of recreate render state context