UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalComponentRecreateRenderStateContext Class Reference

#include <ComponentRecreateRenderStateContext.h>

Public Member Functions

ENGINE_API FGlobalComponentRecreateRenderStateContext ()
 
ENGINE_API FGlobalComponentRecreateRenderStateContext (const TArray< UActorComponent * > &InComponents)
 
ENGINE_API ~FGlobalComponentRecreateRenderStateContext ()
 

Static Public Attributes

static int32 ActiveGlobalRecreateRenderStateContextCount = 0
 

Detailed Description

Destroys render states for all components or for a provided list of components and then recreates them when this object is destroyed

Constructor & Destructor Documentation

◆ FGlobalComponentRecreateRenderStateContext() [1/2]

FGlobalComponentRecreateRenderStateContext::FGlobalComponentRecreateRenderStateContext ( )

Initialization constructor.

◆ FGlobalComponentRecreateRenderStateContext() [2/2]

FGlobalComponentRecreateRenderStateContext::FGlobalComponentRecreateRenderStateContext ( const TArray< UActorComponent * > &  InComponents)

Initialization constructor for a provided component list.

◆ ~FGlobalComponentRecreateRenderStateContext()

FGlobalComponentRecreateRenderStateContext::~FGlobalComponentRecreateRenderStateContext ( )

Destructor

Member Data Documentation

◆ ActiveGlobalRecreateRenderStateContextCount

int32 FGlobalComponentRecreateRenderStateContext::ActiveGlobalRecreateRenderStateContextCount = 0
static

Indicates that a FGlobalComponentRecreateRenderStateContext is currently active

Static var indicating activity of recreate render state context


The documentation for this class was generated from the following files: