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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MapBuildDataRegistry.h>
Public Member Functions | |
| ENGINE_API | FMeshMapBuildData () |
| ENGINE_API | ~FMeshMapBuildData () |
| bool | IsDefault () |
| ENGINE_API void | AddReferencedObjects (FReferenceCollector &Collector) |
Public Attributes | |
| FLightMapRef | LightMap |
| FShadowMapRef | ShadowMap |
| TArray< FGuid > | IrrelevantLights |
| TArray< FPerInstanceLightmapData > | PerInstanceLightmapData |
| const FLightmapResourceCluster * | ResourceCluster |
Static Public Attributes | |
| static const FMeshMapBuildData | DefaultAnnotation |
Friends | |
| ENGINE_API FArchive & | operator<< (FArchive &Ar, FMeshMapBuildData &MeshMapBuildData) |
| FMeshMapBuildData::FMeshMapBuildData | ( | ) |
| FMeshMapBuildData::~FMeshMapBuildData | ( | ) |
Destructor.
| void FMeshMapBuildData::AddReferencedObjects | ( | FReferenceCollector & | Collector | ) |
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inline |
Determine if this annotation is the default
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friend |
Serializer.
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static |
Default state for annotations (no flags changed)
| FLightMapRef FMeshMapBuildData::LightMap |
| TArray<FPerInstanceLightmapData> FMeshMapBuildData::PerInstanceLightmapData |
| const FLightmapResourceCluster* FMeshMapBuildData::ResourceCluster |
| FShadowMapRef FMeshMapBuildData::ShadowMap |