UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshMapBuildData Class Reference

#include <MapBuildDataRegistry.h>

Public Member Functions

ENGINE_API FMeshMapBuildData ()
 
ENGINE_API ~FMeshMapBuildData ()
 
bool IsDefault ()
 
ENGINE_API void AddReferencedObjects (FReferenceCollector &Collector)
 

Public Attributes

FLightMapRef LightMap
 
FShadowMapRef ShadowMap
 
TArray< FGuidIrrelevantLights
 
TArray< FPerInstanceLightmapDataPerInstanceLightmapData
 
const FLightmapResourceClusterResourceCluster
 

Static Public Attributes

static const FMeshMapBuildData DefaultAnnotation
 

Friends

ENGINE_API FArchiveoperator<< (FArchive &Ar, FMeshMapBuildData &MeshMapBuildData)
 

Constructor & Destructor Documentation

◆ FMeshMapBuildData()

FMeshMapBuildData::FMeshMapBuildData ( )

◆ ~FMeshMapBuildData()

FMeshMapBuildData::~FMeshMapBuildData ( )

Destructor.

Member Function Documentation

◆ AddReferencedObjects()

void FMeshMapBuildData::AddReferencedObjects ( FReferenceCollector Collector)

◆ IsDefault()

bool FMeshMapBuildData::IsDefault ( )
inline

Determine if this annotation is the default

Returns
true is this is a default annotation

Friends And Related Symbol Documentation

◆ operator<<

ENGINE_API FArchive & operator<< ( FArchive Ar,
FMeshMapBuildData MeshMapBuildData 
)
friend

Serializer.

Member Data Documentation

◆ DefaultAnnotation

const FMeshMapBuildData FMeshMapBuildData::DefaultAnnotation
static

Default state for annotations (no flags changed)

◆ IrrelevantLights

TArray<FGuid> FMeshMapBuildData::IrrelevantLights

◆ LightMap

FLightMapRef FMeshMapBuildData::LightMap

◆ PerInstanceLightmapData

TArray<FPerInstanceLightmapData> FMeshMapBuildData::PerInstanceLightmapData

◆ ResourceCluster

const FLightmapResourceCluster* FMeshMapBuildData::ResourceCluster

◆ ShadowMap

FShadowMapRef FMeshMapBuildData::ShadowMap

The documentation for this class was generated from the following files: